@MultiverseYoshi Thanks! No custom design workflow yet, this is all made outside the game and then imported into the build. At a certain point I'd like to have unlockable liveries though.
@MultiverseYoshi damn adding a g-force meter to the car would actually be a sick idea. not for any real purpose, just to see how outlandish the physics of this game are
you have to get gold on all tracks to unlock the hardest track in the game. this is because it's very hard, and without some understanding of the car's mechanics, you will try the hardest track after 20 minutes, mald, and uninstall
https://t.co/5SFC1IJUMJ
been hard at work updating the Next Fest demo this weekend based on community feedback. multilap tracks are now supported and one medal-exempt track is properly marked as such
NEODRIVE demo will be live tomorrow for Steam Next Fest
if you've never driven stick and want to learn, this game is for you
if you've never driven stick and don't want to learn, this game is also for you
Enjoy Arcade Racing Action
I'm making an arcade racing game inspired by Trackmania and Hot Wheels. The early tracks are wide and fun to drift around. The late-game tracks (Stage 4) are very technical and will teach you how to get the most power and control out of the car.
I'm making an arcade racing game with an optional manual transmission. yes, you can screw it up and blow out the engine, but when you get it right it's very satisfying. free demo out NOW on Steam
https://t.co/5SFC1IJUMJ
#racinggame
seeing as how this site is owned by a mask-off nazi now i'm outta here. my account is staying up but there will be no more posts. posts all gone
- i stopped working on VT after i moved out of my parents' house
- i don't care about bluesky. one less slop trough in my life is good
The last of my demo spree was Vapor Trails developed by @sevencrane. I gotta say, this game is tight. The movement is so fluid and fun, and I'm sure on the full release there's gonna be more fun to be had with it. The vibe is immaculate. https://t.co/XMBqE7XiwZ