(at least until I can find somewhere else to post meandering thoughts on narrative and learning that isn't disintegrating quite as rapidly as this site seems to be)
I don't post here much, but I'm making a historical interactive fiction learning game over at @hollowWayStudio and I'll be linking to occasional devlogs and meandering thoughts on narrative and learning, if any IF mutuals have an interest in that
Very excited to have an entry in this again this year: After-Words. It's a game I made to experiment with IF interfaces and concise worldbuilding, in which you wander around a city populated by robogulls, lawflies and sentient disco balls, solving problems.
Found this one thanks to @iRNY. A friend and I had a lot of fun putting together a co-op game played by sending a postcard around a group: https://t.co/NnbHAGyyGF
I have a short text game called 'Perfect Lyre' in this bundle. You play as a lyrebird in an Australian national park, choosing different sounds to mimic to influence the actions of unsuspecting human visitors.
#PamphletJam is definitely worth checking out - there's some very cool storytelling and playing with the format in some of the entries. My friend Jon and I have an entry set in an unsettling university, which was a ridiculous amount of fun to write. https://t.co/8s44f9my8c
We've made a tiny rpg dungeon for #PamphletJam. After three years at the Institute of Paralogy enjoying parties, procrastination and summoning otherworldly monstrosities, you're about to attempt your final examination. https://t.co/9nhxmNDQvy