@BabyJoi7 Propiamente la CEO de xbox ha dicho que el problema no era que mojang no chambease, es que directamente no habia suficiente inversion en ellos + habian muchas capas de aprobativos y filtros que hacian que muchas ideas se perdiesen
@d_buchan09@Skibbutz@CoolBeens789@themichaeltbh That 4th dimension will eventually arrive, but the problem is when it will happen. However, given that Mojang and Minecraft are going to be invested more, I'd say they might start releasing 4th-dimension-related drops next year. Or in 2028
@d_buchan09@Skibbutz@CoolBeens789@themichaeltbh he is not on copium tho, there are confirmed leaks of the 4th dimension, the problem is, like that person said, There's a lot of silence surrounding this; they aren't saying anything about it other than just *Dungeons 2*
@_MINECRAFT_LIVE@doc2047@kmb42600 Let me tell you, the updates from back then aren't coming back.
What I would say, though, is that maybe today's drops will have more content, or there might even be fewer drops per year, but there will be a lot more content because now every idea from Mojang goes straight to her
@EdwardEsgar@BabyJoi7 https://t.co/muVUhorNuI si piensas jeb es el problema de ello, realmente no entiendes que era lo que pasaba entre xbox y minecraft
@BabyJoi7 Propiamente la CEO de xbox ha dicho que el problema no era que mojang no chambease, es que directamente no habia suficiente inversion en ellos + habian muchas capas de aprobativos y filtros que hacian que muchas ideas se perdiesen
@Capn_cm@Eris1294@capnkaba And I have to say, the fact that the CEO herself had to point this out—rather than the players—says a lot about the players and how they tend to attack before even considering that there might be an internal problem.
@Capn_cm@Eris1294@capnkaba As I said in another comment, the fact that there's little content doesn't always mean laziness; you're making an assumption—one that, in fact, the new CEO of Xbox herself has said has to do with there being too many layers of approval before a product reaches the CEO.
@KissuShoto@wandere_brown es mucho mejor que 14 capas diferentes de filtros y aprobados, tal vez no deberia ser algo tan extremista y que simplemente este en un punto medio, deberia tener sus filtros y aprovaciones antes de lo final, pero no tanto como lo es hoy en dia y en el pasado.
@Capn_cm@Eris1294@capnkaba Then there's also the Aether developer, who's been responsible for most of the mob models lately. And together with his team, they're working on a remake of Aether while he works at Mojang. That's not laziness; it stems from a communication issue that they're about to resolve.
@Capn_cm@Eris1294@capnkaba In fact, the new CEO of Xbox has said that the reason there isn't much going on is that things go through 14 layers of approvals and filtering, and that from now on, she wants everything on her desk right away.
@Reschiie@TropicalMaku@BlazingInsanity Well, honestly, that's weird—not just in Spain, but in most countries that use the euro. They were at 80, 70, or even 60 euros on the 1st. I guess that's just bad luck for the folks in Germany, and there's not much else to say. mb then, i did not know that.
@NaOkiExistiert@_claypot@TheCloaker_ The problem was that *Tomodachi Life* wasn't even a new game, and its predecessor never even left Japan—it was a DS game called *Tomodachi Collection*. So it was a very niche game that only became popular among those who owned it or happened to see the ADs on tv 2/?
@NaOkiExistiert@_claypot@TheCloaker_ The problem with Tomodachi Life is that, even though it sold incredibly well (6 million copies), and in fact—let me tell you—the 3DS/2DS/New 3DS/New 2DS is a best-selling console that, back in the day, was one of the best for StreetPass. 1/?
@TaiDawg@Erick06_15@Kagerisu@excaliburn3d And in another comment, I explained that Game Freak isn't owned by Nintendo—they aren't even partners. Game Freak also works on Xbox and PlayStation games; they only make Pokémon because of their 33% stake in TPCI.
@TaiDawg@Erick06_15@Kagerisu@excaliburn3d Nintendo rarely steps in to offer an opinion, and the only time it did was to suggest they take more time to make games—and now here we are with the tenth generation, which is taking two years to develop.