We’re teaming up with Granola for Creative Sprint 3.0 at Mother London.
40 creatives will get the same live Granola brief and 90 minutes to take it from first thought to finished concept.
@MotherlondonA@meetgranola
H3 Max is live in First Concepts.
Spec sheet: 5s clip at 768p, rendered in under 3s. Roughly 35x faster than base MiniMax H3. Elo 1,341 on Design Arena, ahead of the base model. 15s clip: $0.90, half that during fal's current launch promo.
Seedance and Kling still lead on final image quality. Nothing beats them on a hero shot yet.
But at this speed and this price, it's a different tool entirely. Burn through concepts fast, then take the winner to a slower model for the final pass.
Try it now - https://t.co/1rFwlQ6fHN
Everyone asks for slow motion wrong.
They type "1000fps." They stack a push-in and a time-ramp in the same breath. They ask a whole shot to slow down, instead of just the one moment that matters.
Seedance doesn't read "1000fps" as a camera spec. It reads it as more words competing for attention - same problem as writing "24fps, f/2.8" into a prompt.
Slow motion works as an accent, not a default. A punch landing. A drop falling before it hits the ground. One beat, held for effect, then released.
And oddly, the word "fast" wrecks a shot just as often the single most common cause of jitter in a busy scene.
There's a proper way to sequence a ramp, describe the physics, and get output that actually holds together.
Comment "slowmo" and we'll send you the full guide.
#Creativity #Advertising #CreativeTechnology #FirstConcepts
Meet Nike's new GenAi expert @___futuredust on instagram.
He blends moody studio lighting, film-style flares and grain, and a recurring fascination with technical outerwear and armour-like texture.
It's part of a broader wave of AI-native fashion content that's been building for a couple of years now, creators building entire "fictional house" identities (consistent signature, tagline, drop numbering) around fully synthetic campaigns, often riffing on real luxury codes (monogram patterns, technical outerwear, editorial studio lighting) without ever touching an actual product or model.
Which raises the question for anyone working in-house or agency side: where does this kind of direction actually sit on a real creative/design team? It feels like a strong starting point, mood, world, tone, and art direction all locked before a single physical asset exists, but what does the handoff to production look like from here? Is this feeding a photo/video shoot as a reference deck, going straight to a stylist and set builder, or is the ambition for output like this to ship as final campaign imagery? Curious how people see this slotting into the pipeline.
https://t.co/6dnTdkDusL