Nice read about my favourite programming language #Haxe (and hidden behind a link, my Haxe And Javascript tutorials are also mentioned!): Exploring Haxe Tutorials, Technology, and Timelines | Toptal https://t.co/sEDnw6LYYK #Haxe#CrossPlatform#Intro
@IanHarrigan1982@d0oo0p FlashDevelop applies theming to standard and custom controls on runtime with reflection. Some controls need custom fixes which we have in a control library of our own following the naming pattern: Button -> ButtonEx. We can help on this if needed.
#haxe continues to blow my mind! Proof-of-concept #FlashDevelop plugin written in haxe, transpiled to C# (via hxcs), then UI for said plugin written using #haxeui (haxeui-winforms) and docked to the right. Very little code! Includes comms between plugin and UI!
What a joke. I'm working with ~@unity3d and @VisualStudio and it causes all sorts of delays. I have been working heavily with @flashdevelop for ...11 years ish, Never frozen, not even once. And does all I want and need.
But here I'm with VisualStudio frozen, Losing some work.
Here is an #UnrealEngine4 alternative to working with C++ and Visual Studio. Code your game in #haxe and #unrealhx! And work from #haxedevelop / #flashdevelop . Easily create new projects, build, code and package projects with the new Unreal.hx template! https://t.co/UHHJmqiV2T