May dev update is out.
Upgrade Encounters, first 5 ascension levels, sell ships at vendor, Engineer rework, and more. The roguelite loop is finally feeling complete.
Full breakdown on Steam ๐
And join our fleet on discord!
#indiegame#gamedev
One of the most requested features is finally here.
You can now sell ships to vendors, giving you more control over your fleet and resources as you progress. ๐
We've also added Upgrade Encounters, letting you improve your ships mid-run and power up your fleet on the fly. ๐ฅ
And if you're not in our Discord yet, now's the time. We've got something special planned for our community in the coming weeks, and you won't want to miss it!
Join the fleet, links in the comment. ๐๐
#gamedev #indiedev
Ascension levels 1 to 5 are live in Free Play! ๐ฅ
Took us a while to get right but the difference is real. Now runs feel harder, more deliberate, and more replayable.
Other 5 are coming soon.. We're getting there. ๐๐ป
Be part of the fleet. Join the Discord now ๐
#indiegame #gamedev
Turns out making a game feel different every time you play is a whole thing ๐
We want every Fleetbreakers run to surprise you.
New threats, new situations, new ways to lose. But if it's too random it just feels unfair.
So we're building each section of a run with its own set of challenges to keeps things fresh without feeling like a mess.
Join the fleet and watch us figure it out. Discord link in comments ๐
#indiedev #indiegame #gamedev
our indie game:
- a new generation of RTS
- crafted by Strategy Legends
- defeat the Voltari
- roguelite campaigns that will keep you coming back for just. One. More. Run.
#indiedev#indiegame
our indie game:
- hand drawn by Celeste's pixel artist
- music by Disasterpeace
- a slow-burning horror RPG
- meet (or date) 10+ charming characters
- fast-paced combat
- customize your playstyle with crafted items and combat abilities
- build a new life on a remote island
We've shown Fleetbreakers to a live crowd, and Korea did not disappoint!
Watching real players sit down with the game, no instructions, no hand-holding, just them and the fleet is the kind of feedback you can't manufacture. Play4X was everything we needed it to be.
More coming soon..
Wishlist on Steam and join our Discord so you don't miss what's next. ๐
#indiedev #indiegame
Been deep in procedural encounter design lately... and it's one of those systems that looks simple until you're three weeks in and questioning every decision. ๐ฅน
Curious what games you all think handle encounter variety especially well. Always looking for references that are actually doing it right. ๐
Let's have a conversation in our Discord, we actually read everything!
Link in the comments. โฌ๏ธ
We've been experimenting with a synergy system in Fleetbreakers and this one changes how runs feel at a fundamental level.
Ships, enhancements, relics, and colony techs all interact. Stack armor buffs the right way, and suddenly you're not just tanking hits; you're turning damage back on the enemy. The build you start a run with and the build you finish with are rarely the same thing. That's the point.
Full breakdown on Steam. ๐
#Fleetbreakers #GameDev #IndieGame #RTSGame #Roguelite #StrategyGame
It is once again #TrailerTuesday ๐พ
Fleetbreakers is a high-stakes action RTS where every decision could mean the difference between glorious victory and crushing defeat. Deep strategic thinking meets cataclysmic space combat, with an ever-evolving roguelite campaign that will keep you coming back for just. One. More. Run.
#RTS #indiedev #indiegame