@thatazuresea Quite right, it'd be close to the 5-6 border, but by my eye 6 has the whole Peak District (thus Hathersage) in it. 7 gets the Lake District though, which is another solid pick IMO
@eva_kurilova The worst is using an LLM to write a journal. Like, the whole point is that the process of finding the words and putting it in ink is what helps people discover how they feel, how they think about things via writing.
Getting Claude to do it defeats the purpose of self-discovery.
A belief that really solidified for me this year is that if you are a romantic, and want to see the world full of magic and love, you have to create it.
Host the dinner party, send the flowers, write the note, share the compliment, put up the decorations, plan the outing, so on and so forth.
The default state of life is decay. To create a world that is warm and wonderful and one you and others want to participate in, you really have to work at it.
The good news is, it doesn't take that much work at all.
"Do not go gentle into that good night.
Rage, rage against the dying of the light."
The last weapon design for Paracosmic that I had time to commission @MGecko117 for. As much a visual deterrent as it is physical. The nod to bar maces fits wonderfully for a weapon wielded by predominantly by corporate security.
Another of @MGecko117's weapons for Paracosmic. This one is heavy and unwieldy, but the hardest hitting rifle in the base game, sacrificing energy efficiency and rate of fire for an almighty impact. Try not to miss!
Weapon design for @flyawave’s TTRPG Paracosmic. The Devastator railgun is an experimental hyper velocity weapon that requires a dedicated power backpack to operate
@KoshkaBaluga@ChristinaTasty They're having an affair. When nobody else is around, beans can safely get on top of toast. When the other food items are looking they have to be careful! They're only supposed to be neighbours.
To help bring my ideas to life for Paracosmic, @MGecko117 has been working on weapons. I love the attention to detail regarding the texture of a 3D printed weapon with all the Z-seams and layer lines!
Discover ParaCosmic, a brand new Sci-fi TTRPG, by Sheffield based @flyawave
From the grit of a single city, to the vast sea of stars that make up our galaxy, this near future setting seamlessly blends physical, digital, and psychic spaces.
https://t.co/yxjUNMFJv5
Azula utilizes two different playstyles, Focused and Firelord Mode, in Avatar Legends: The Fighting Game 🔥
Learn how the team balanced benders and non-benders in a gameplay breakdown: https://t.co/cJr477IS0r
Rare L from Ice. The answer to .007 cents per play (ie, lack of money in circulating in the arts) can't be to have even less money in circulation / consolidating the cashflow into big tech.
I disagree… Fans want us to make and produce the music. Then shoot and expensive Video.. Then they get it for Free if they have an Apple subscription. Or Spotify pay us .007 cents a stream. The days of the expensive Videos are over. There isn’t even MTV. Ai is the only sensible way to add visuals to a song. You can hate it all you want. It’s the Future.
I can't exactly explain it yet, but something about Alex's characterisation draws me back to SF6 after all this time. Something about a long limb strike-grappler hybrid just speaks to me, and the way they show his *mentality* resonates with my current state at this age.
Alex, the Big Apple brawler, will make his descent into the ring of #StreetFighter6 on March 17. 🤼♂️
No use holding back when faced with the Dark Devil himself, as he'll show you no mercy with his array of devastatingly powerful throws!