A international Disabled Network Community and nonprofit organisation. Free adaptive systems, music and gaming projects..
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#disabilityisnotdiversity
Good morning to the whole community,
we have opened this fundraiser to be able to purchase new modules that can be used as test devices for people and gamers with disabilities.
Link to the Gofundme page with all informations: https://t.co/C65lywN9OT
@ByoWave Proteus: when the controller adapts to the player In accessible gaming, the standard controller does not work for everyone. An interesting and simple idea: accessibility is not a preset, it is real personalization.
Link: https://t.co/tXxsPKuvb1
#adaptivegaming#biovawe
In our new article, we explore the features that made Naughty Dog’s game a powerful example of inclusive design: customizable controls, visual support, audio feedback and solutions and much more!
Read the article by our Daniele Scibetta (@gameronwheels): https://t.co/7YAms9PG6o
Our Daniele @gameronwheels explores the accessibility of Pragmata, Capcom’s new title blending hacking, action and sci-fi storytelling. A review focused on inclusive options, control customization and design choices aimed at leaving no player behind. Link:
https://t.co/JOXh8DvMIX
Accessibility in gaming does not always depend on big or complex solutions. In our latest article, we look at @ThumbSoldiers a modular thumbstick accessory system designed to improve control, comfort, and personalization
Read the full article on ForAllWe: https://t.co/Uij3TFRYby
EASY DIDA 3 port is a practical, free resource for more inclusive teaching. It is not just one piece of software, but a portable digital toolkit that helps teachers create accessible materials, multi-channel activities, and more. Link: https://t.co/S3DCnzyOg4
#InclusiveEducation
There are encounters that begin in the heart and become strength, voice, and shared purpose. Today, we are truly honored and excited to welcome Il Forla to the flyLILLO family as our new Web Ambassador
Instagram:https://t.co/LgWm2jLOw3
YouTube:https://t.co/0NWcuuN0Wl
#flylillo
You don’t need a certified disability to face digital barriers. Sometimes a slow connection, an old device, limited tech confidence, or poorly designed interfaces are enough.
Link: https://t.co/d9OebVHlbm
In our new Quick Facts Pill 26, we talk about museums and education, and about a question that matters more than ever: if museums have an educational role, how can they make that role truly accessible to everyone?
Link: https://t.co/l7K2NKnapW
#ForAllWe#Museums#educationforall
Accessible gaming is not only about game settings. It is also about the way we physically interact with play. ForAllWe’s article on Mennens Tech highlights a practical vision of inclusive gaming: https://t.co/gH85yixPJL
#Accessibility#InclusiveGaming#AdaptiveGaming
Digital barriers are not minor technical issues: they are real obstacles that can prevent people from accessing information, services, work, and opportunities.
Read the article by Camilla: https://t.co/18SNw3Qfll
#DigitalAccessibility#InclusiveDesign#WCAG#WebForAll
When gaming was simple, yet somehow felt limitless. 🎮
Just a few pixels, one iconic sound, and a lot of imagination were enough to step into a whole new world. ForAllWe’s Pillola 25 takes us back to that feeling.
Link: https://t.co/TXgJmERZoz
#ForAllWe#Gaming#VintageGaming
2026 could be huge for gaming.
But the real question is not just: what game are you most excited for? It’s: will it truly be accessible? 🎮✨
📖 Read the article on our website: https://t.co/iRE40Nomb1
#Accessibility#Gaming#InclusiveGaming#GameAccessibility#ForAllWe
Can a beautiful game also be truly accessible?
Our latest article by @MarcoCHardware explores Planet of Lana II through gameplay, puzzles, and accessibility design.
Read it here: https://t.co/p8lYbCID7d