If you're animating in UIKit using Core Animation, the fromValue on your animation should be pulled from the view's layer.presentationLayer not just the view's layer if you want to support flawless interruptibility
Here are a few of my favorite details from today's @spottedinprod release (mobile + leaderboard).
1) It took soooo many reps land on the right navigation architecture for the feed. We tried several bottom tab bars and combined bottom bar + players, but they either pushed the clip up too high off center or relied too heavily on complex gestures as interaction entry points. Ultimately making the tabs slightly less discoverable via a drawer felt like the right tradeoff to have a nice interactive chrome around a centered clip. Device-in-device tends to look awful IMO so this was really a matter of making it look as *not bad* as possible.
I combined Fable 5.2 and the new Unreal Engine 5.9 Preview to build a pickle ball game.
The results are AMAZING!
Unreal 5.9's AI first changes made working with Claude Code SO smooth (compared to previously).
The rendering / lighting looks SO atmospheric and I did not even have to touch the editor manually.
I used Tripo for the characters - but Fable 5.2 handled EVERYTHING ELSE including the other 3D assets in Blender (including custom pickle ball related animations!)
@wooster strongly considering this for improved internet speeds while I work on my laptop from my car during kids' practices
Verizon hotspot speeds are ass
fable 7 will grow your bike-riding pelican in a wet lab. you hear a knock on the door, it’s the pelican. it hands you GoPro footage of itself, then waddles to its bike and pedals away
@jatingargiitk@benhylak just tell the model to do a good job and fix everything that's different, let's stop acting like we're in the same world we used to be in