These are concentration camps.
These are concentration camps.
These are concentration camps.
These are concentration camps.
These are concentration camps.
These are concentration camps.
These are concentration camps.
These are concentration camps.
I knew it. Coachella took down the video.
Variety, NME, CNN Brasil, & Pitchfork wrote articles using this tweet.
Reposting it here in clips: the moment The Strokes criticized the CIA, the US government, and the killings in Iran and Gaza.
#Strokeschella
Phantom Blade Zero is currently in the intense, final stages of development. With the time we have left, we are pouring every available resource into pushing every aspect of the game to the absolute limit of our capabilities.
We are fully aware that a profound technological revolution is unfolding around us. However, to this day, every single piece of content in our game has been crafted by the hands of real artists. We will not use AI visual tech that could alter our artists' original creative intent.
Our character models are built upon 3D scans of our phenomenal cast, who also provided the facial capture performances. The voice acting in both Chinese and English has been meticulously refined by our dedicated actors and directors, complete with full lip-syncing for both languages.
The prototypes for our weapons are drawn from the vast arsenal of traditional Chinese weaponry. Sometimes, to better understand how a weapon's weight and length impact movement, we have master swordsmiths forge real replicas.
Our combat is motion-captured by over twenty highly experienced martial artists. To capture the most authentic kung fu techniques, we consult directly with the masters and inheritors of traditional martial arts schools. When we needed authentic swordplay, we invited sword masters from Mount Emei; when we needed lion dance choreography, we brought in lion dance masters from Guangdong.
Of course, we also visited many stunning locations across China, from ancestral halls in Fujian to ancient towns in Zhejiang, and even old steel factories in Beijing. We scanned these places and reimagined them in unexpected combinations to build something truly original: the visual identity we created and defined as Kungfupunk.
The game also features a series of guiding maps. These are not AI-generated, nor are they digital paintings at all. They were hand-drawn using Chinese brushes and Xuan paper (rice paper) by young artists from the Chinese Painting department at the Central Academy of Fine Arts (CAFA).
We firmly believe that human artistry is not merely a means for creating value; it is the value itself.
S-GAME didn't just hire a group of developers to make a game; rather, in our pursuit of continuously building an exceptional, passionate team, we decided to make a game that everyone here could be deeply proud of.
We can't wait for you all to experience that difference in Phantom Blade Zero in just a few months. Thank you!
Soulframe
S-GAME CEO / Creator of Phantom Blade Zero
Remember kids, Xbox was charging for online while the PS3 had online for free, then Sony realized you can charge people online for no reason, the Nintendo realize you can do the same thing
It does not go towards "upkeeping the servers" it goes to robbing you blind
NOT AI - Spider-Man Iron Suit vs GIANTPENI with help from WHITEFOX
Giant tech robot vs Spideys techies suit! I love getting to do animations like this. I always had a specific idea of how Iron Spider would move and I think we did a lot of cool stuff. Once I knew Whitefox would turn into an Actual giant Fox, I immediately wanted to do a KAIJU fight!
Also this one was a massive dream come true since we got to work with my favourite version of Spider-man! Josh Keaton @spacepadre
Thank you marvel rivals for sponsoring this video!
Play Marvel Rivals FREE
https://t.co/ZszW8sNVYJ
Directed by
@sarpserter
Lighting and lookdev
@digital_gaucho
Animated by
@sarpserter@tekoyaaki@keatopia @loopin_art @zeemvfx@jcwong@jimbosaunders@lucianomunoz
Asset Models
@diego_peralta3d
Asset Textures
@beray.tk
2D FX
@benjamin.wahl
Composer
@Marcus_Hedges_Composer
Audio Direction
@Marcus_Hedges_Composer
Sound Design
@curtisfalkingham
Electric Guitar - Julian 'Julz' Villarreal - @julzznghosts
Voice acting - Josh Keaton
@spacepadre
#marvelrivals #marvel #animation #whitefox #spiderman
One mod I’m actually using in Crimson Desert is the dark mode map. Just look how clean it looks :P
Perfect for the night‑owls who game in the dark like me!😎