Riddick: Escape from Butcher Bay was awesome. Lots of variety in mechanics in levels and a great story and character.
I liked it more than Halo. There, I said it. ;)
My new paper "Speaking Entire Worlds Into Existence - Generative AI as (Co-)Author(?) in Game Development" is online to read for everybody now (also my first DOI! :)):
https://t.co/vOdWqpfLih
/1
Cautiously confident that although some AI companies mentioned in the article are no longer in business, the overall points of the article are still valid even after three years ^^ - looking forward to hear your thoughts on it! :) /2
I was born in 1961 too.
And this version of the past is a myth.
Kids did have food allergies we just didn’t have the science to name them.
I lost a brother before he was two because medicine didn’t yet understand what allergy killed him.
Trans kids didn’t “not exist.”
They hid. They were shamed. Many never survived adolescence.
Violence didn’t start with social media.
Bullying, racism, misogyny, and abuse were simply normalized and ignored.
Families didn’t stay together because things were better
they stayed together because women and children had fewer choices.
And no, it wasn’t just “Merry Christmas.”
We said Happy Holidays. Season’s Greetings. Yuletide.
Nobody lost their mind. Nobody felt threatened. We just… lived.
I rode buses and subways too
they weren’t magically safer.
We just didn’t talk about what happened on them.
What really changed wasn’t people.
It was visibility.
Data replaced denial.
Voices replaced silence.
And accountability replaced nostalgia.
The past wasn’t safer.
It was quieter because suffering had nowhere to go.
I don’t want a time machine.
I want a future where we stop confusing silence with peace.
Stop being such a boomer.
Yann LeCun's new interview - explains why LLMs are so limited in terms of real-world intelligence.
Says the biggest LLM is trained on about 30 trillion words, which is roughly 10 to the power 14 bytes of text.
That sounds huge, but a 4 year old who has been awake about 16,000 hours has also taken in about 10 to the power 14 bytes through the eyes alone. So a small child has already seen as much raw data as the largest LLM has read.
But the child’s data is visual, continuous, noisy, and tied to actions: gravity, objects falling, hands grabbing, people moving, cause and effect. From this, the child builds an internal “world model” and intuitive physics, and can learn new tasks like loading a dishwasher from a handful of demonstrations.
LLMs only see disconnected text and are trained just to predict the next token. So they get very good at symbol patterns, exams, and code, but they lack grounded physical understanding, real common sense, and efficient learning from a few messy real-world experiences.
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From 'Pioneer Works' YT channel (link in comment)
Jana gibt auf der #InErGa Einblick in RAT KINGs besonderes Projekt "Mops & Mobs: A Sweeping Dungeon Novel" – ein Dungeon Crawler voller Monster, nur dass man hier anstatt zu kämpfen, redet. 🎟 Tickets: https://t.co/kmZm1HnPS4 #gamedev#indiedev#dungeoncrawler#narrativedesign
Wir freuen uns schon so auf den Talk von Ivonne auf der #InErGa! 😍🎉 Neben der rein inhaltlichen Frage nach dem „Was“ wir erschaffen, wirft sie einen systemischen Blick auf das „Wie“ und „Warum“ im Weltenbau. Tickets 🎟️:
https://t.co/kmZm1Hni2w
#gamedev#indiedev#worldbuilding
Im #Sammelband "Science MashUp: #Games und schulische #Bildung" findet sich mein Text " #Schule muss (mehr) #Spiel wagen!", in dem ich dafür plädiere, neben "Bildung durch Spiel" auch "Bildung über Spiel" zu vermitteln! :)
#twlz#xlz#Spielbildung
https://t.co/oLoMGPHYgC
Also happy to see my first game writing credit since 2017 (!), back then for time travel point & click adventure serious game "Martin Luther auf der Spur"! :)
Was attached to the project nearly from beginning when it was still called "Dukes of War" (and involved in a (unfortunately unsuccessful) Kickstarter campaign ^^), co-created the story and with pauses in between wrote texts for the game ... /2 #gamewriting#story#texts#credits