Just a reminder: we’re trying to build a visually ambitious, AAA-quality game with a very small team.
For example, our entire world building is being built by a single environment artist.
For us, the trailer was a way to break into the industry. Most games reveal trailers much later, some wait multiple years. We didn’t.
This game was born from an unexpected buzz on Reddit, day one. Now, the trailer represents only 1% of the game.
Two years in the life of a studio is nothing.
You enjoyed Clair Obscur because the team worked relentlessly in the shadows. No one was there telling them they were “dead.”
We don’t communicate much because we’re focused on what truly matters and really stresses us: making a good game.
We’re building a single-player game with strong writing, meaningful playtime, and an original vision.
Time is the price to pay for great games.
We are funded!
At the time of the trailer in 2023, we were just 2 bedroom programmers with no experience in the industry. The game was just 6 months old and exceeded all our expectations. With limited finances, we started from scratch, working sleepless nights and handling everything from business to creation. Two years later, we are 10 developers and we are still hiring.
Today, we’re proud to announce that we finally have the budget to make UNRECORD and build the best game possible.
Many thanks to our investors, who enjoyed playing the game and placed their trust in us.
We're now fully focused on production and avoiding revealing unfinished work in order to raise the bar even higher. Now that we have funding, we’ll finally share updates in 2026 that reflect our true final vision.
A project is, above all, a human adventure that can’t be built overnight, and we feel the pressure and the responsibility to create one of the most immersive games ever, one that makes no compromises.
Thank you for your support!
Just a reminder: we’re trying to build a visually ambitious, AAA-quality game with a very small team.
For example, our entire world building is being built by a single environment artist.
For us, the trailer was a way to break into the industry. Most games reveal trailers much later, some wait multiple years. We didn’t.
This game was born from an unexpected buzz on Reddit, day one. Now, the trailer represents only 1% of the game.
Two years in the life of a studio is nothing.
You enjoyed Clair Obscur because the team worked relentlessly in the shadows. No one was there telling them they were “dead.”
We don’t communicate much because we’re focused on what truly matters and really stresses us: making a good game.
We’re building a single-player game with strong writing, meaningful playtime, and an original vision.
Time is the price to pay for great games.
We are funded!
At the time of the trailer in 2023, we were just 2 bedroom programmers with no experience in the industry. The game was just 6 months old and exceeded all our expectations. With limited finances, we started from scratch, working sleepless nights and handling everything from business to creation. Two years later, we are 10 developers and we are still hiring.
Today, we’re proud to announce that we finally have the budget to make UNRECORD and build the best game possible.
Many thanks to our investors, who enjoyed playing the game and placed their trust in us.
We're now fully focused on production and avoiding revealing unfinished work in order to raise the bar even higher. Now that we have funding, we’ll finally share updates in 2026 that reflect our true final vision.
A project is, above all, a human adventure that can’t be built overnight, and we feel the pressure and the responsibility to create one of the most immersive games ever, one that makes no compromises.
Thank you for your support!
We have noticed some confusion regarding Unrecord. The name has not changed. Our game has not been released yet and we are still in active development.
DRAMA Studios and @unrecordgame will attend @gamescom to do some B2B networking.
Feel free to contact us on the biz app or at [email protected] for any meeting request.
Over 600,000 wishlists on Steam in one week! We are deeply honored by this success and will give our all to deliver the best for this project. Thank you for your support. 🎉
#Unrecord
Heureux de vous présenter "Unrecord" @unrecordgame, développé par @dramagamestudio
Cela fait trois ans que j'ai crée le studio avec avec @esankiy et 6 mois que nous travaillons sur ce projet