and game concepts, reflexively, are presented in imperialist terms for the mere fact that the huge correlation between the two allows for an easier absorption of the content by the viewer of the message. Either way, it is enough correlation to be worthy constant awareness of it
Imperialism runs so deep in our culture and thinking that often times the first analogy that the mind comes up for what should be represented by game's most abstract concepts are war related. The naming of many game theory concepts are evidence of that.
crazy how just a little bit of reading into postcolonial game studies reveals how often games will casually reproduce imperialist attitudes; stuff like fog of war mechanics, resource extraction loops, civilized vs barbarian binaries, etc... it's everywhere
Competition is a concept than can perceived in many contexts, but when asking an average person what competition can represent, the most immediate answer is some form of colonialist activity. Perhaps in reality it is imperialism that treats everything as a game+
A mina na minha frente no seminario tem um grupo so com ela chamado "eu e eu mesma na festa". Achei fofo. Se eu tivesse um grupo assim provavelmente chamaria de "o grande fdp q fode tudo"
highly recommend the norton annotated critical editions of Moby-Dick, where one of the very first footnotes will be a thorough explanation of why ishmael isn't his name.
Boy, a qttd de não conversas que eu engajo e inicio no meu dia a dia n ta no livro. Pra mim ainda é impressionte, mas na vdd acho q é so small talk q chama
Portfolio update : The path of the tailless cat.
Far from obedience and beyond the border of absolutism of ideas, there are plains to rediscover your feline free will.
I had an idea that detectives/investigators/self made crime solvers should be scaled based on the evidence they use to bust the perp.
And while it works for a lot of them, it ignores the very important factor which is that they may be terrible at using said evidence.