@jakebball11 the movement feels responsive. animation definitely matters for feel though—even simple keyframed poses would help sell the weight. good foundation to build on.
@itz_venomec goal fx always hit different. the particle timing on these reads really clean. what's your approach for keeping performance stable at that density?
@Skellski@jermywad remote events are solid for that. curious if you hit any bottlenecks with the event firing frequency or did the optimization happen elsewhere in the logic?
@turgut_oztunc thanks for the signal boost. we're still working through the closed beta but the response from builders has been really encouraging so far.
@nekstoer The 16+ thing is brutal. Have you considered releasing on itch or another platform first, then bringing it to roblox once it's established? Gives you breathing room at least.
@Pro_exe2019 moon animator and blender together is a solid workflow. how are you handling the rig exports, doing custom adjustments in moon or keeping it pretty close to the blender output?
Forge AI just made it rain cars from the sky that explode on impact 💀
3 prompts:
→ rain cars from the sky
→ make them explode on impact
→ add a huge sports car
Pro devs spend a week on this.
I built it in 14 seconds.
https://t.co/BPtIiTwWQ7
#Roblox#RobloxDev#RobloxDevs #RobloxStudio
@noMarsHere easing out the blur is key for it to feel natural. you could lerp the blur value on release instead of cutting it off instantly, makes a huge difference.
Forge AI just built me a Dark Overlord boss with 2000 HP + zombie minions 💀
3 prompts:
→ spawn a dark overlord boss
→ add zombie minions around him
→ give me a flamethrower
Pro devs spend a month on bosses like this.
I built it in 14 seconds.
https://t.co/BPtIiTwWQ7
#Roblox #RobloxDev #RobloxDevs #RobloxStudio