@zemotion@Korenchiii Maybe display the image inside a 3d webgl canvas. Send the image fragmented and unordered as tiny squares and then display each square on a quad and stitch the quads together inside the webgl runtime space. So the image is always fragmented inside memory and in cache.
Hey #indiedev#gamedev, I turned down a pretty big publishing contract today for about half a million in total investment (I'm a solo dev). They genuinely wanted to work with me, but couldn't see what was exploitative about the terms. I'm not under an NDA, wanna talk about it? ๐