@EyesOngamesDev Thanks! They all use the same sub-shader for the render texture input. With the fog, the red channel from the render texture is used to add a vertex position offset & to decrease alpha, whilst the blue channel was used to boost the alpha.
@FantasiesBinary In brief.. I just raycast in a direction & use the distance to hit as the local Z scale for the visuals (which in this case is just a cube with a glowy shader)
Grind like a rock star when the skateBOATING @WaveBreakGame by @funktroniclabs comes to #NintendoSwitch tomorrow!
Now ft. Weezy Mode, a new level and original song "Tell Me What You Want" by @Weezer!
Pre-order today: https://t.co/tas8W1tuEF
Pull out those controllers 🎮 @WaveBreakGame featuring Weezy Mode level + our new, stream-safe song “Tell Me What You Want” from the soundtrack drops tomorrow on PC & #NintendoSwitch.
Song is out in North America tonight at midnight ET and the rest of the world on Saturday.
Wave Break launches on PC & Switch June 11th!
Experience the full single player campaign!
🎮Pre-order on the @NintendoAmerica eShop
https://t.co/nMd31mWLGM
💻Wishlist on Steam
https://t.co/0ZTFE7f1uW
Play the Open Beta until May 30th!
Wave Break will be releasing on PC & Nintendo Switch
Late Spring 2021!
AND INTRODUCING
-Multiplayer Park Creator
Trailer:
https://t.co/PPUo2Uco1X
CLOSED BETA KEYS:
https://t.co/nicNZbXh8I
Announcing Hoa, a beautiful puzzle-platforming game that features breathtaking hand-painted art, lovely music, and a peaceful, relaxing atmosphere.
Coming April 2021 to Nintendo Switch and PC!
#hoathegame