@itsKirion You can mix downloaded assets with simple custom geometry. Poly Haven has CC0 models, textures and HDRIs, including for commercial work. Block out one camera shot first, then add only the detail that will actually appear in frame.
@gubralex A tiny bevel around each hole could help the rims catch the light. Test one hole in a close-up first, then check it at this camera distance—if the rim disappears, adjust the bevel or lighting before repeating it across the whole head.
@kaninekoded What device are you animating on—phone, tablet, or computer? That’ll help narrow down the apps. For a first exercise, a bouncing ball lets you practice timing without having to redraw a whole character.
@ChoccoCrizpi Toon Boom's own Learn Portal is free. Look for the Harmony Kick-Start journey and pick the course for your edition (Essentials, Advanced or Premium). It walks through a project from start to finish, so you can try that before paying for a course.
@whyfnbr They review uploads for quality and mistakes, and assets have user ratings. That helps, but it isn’t a guarantee for every car. Check the model’s rating and license, then test it in a separate scene first.
@UhhhhhUuhhhh What app are you drawing in? For a first test, a bouncing ball is manageable: draw the top and bottom poses, then add the frames between. Turn on onion skin so you can compare each drawing.
@Allonsy04 Try one motion three ways: a ball dropping heavily, bouncing lightly, then floating. Reuse the same simple drawing and change only the spacing and timing. That makes one problem visible instead of trying to learn drawing, acting, and movement all at once.