Howdy. We're Clock-In Studios. An indie game studio, aiming to, well... Make a game.
This is footage of MAL-OS - our ULTRAKILL inspired sword-fighting FPS. You play as an Abandoned War-Machine in a Scrapyard, fighting to survive.
#gamedev#ultrakill#indie#preview#funny#fps
We have QUIT Mal-OS.
Or have we?
We're starting over. Yes, that's right.
The old code is very messy and we want to add stuff we didn't previously anticipate, which just made the code messier.
We're hoping that this improves speed and workflow.
#indiedev#gamedev#mal0s
@OddOrangeYT@ToonSoulsGame Do you know what those even are?
Rigidbody2D is a physics component.
Raycasts are invisible rays that tell you "yep, something is touching me" for things like groundchecks
Morning everyone!
We've decided to make a smash-like fighting game with weapons instead of characters!
For now we have few. On the left is no weapon, just fist melee. On the right is what's totally not the viraband from AvA by Alan Becker. Stay tuned!
#gamdev#indiedev#AvA
Howdy!
We've joined a Game Jam! Haven't been in one for a while! This is what we'll do now: Game Jams and Mal-OS every now and then! (It's almost ready. Needs maps)
This is some footage from the Game Jam project! Ranging from newer to older!
#gamedev#indiedev#gamejam
Haven't posted in a while. We've been trying to make our enemies FLY! ( Not with wings ).
We may have gone overboard with the first test...
#gamedev#indie#indiedev#mal0s
Howdy!
We're a small indie gamedev team! (And a buncha teens)
If you have any skills you'd want to share with us and help the game, you can apply below! Whether it's music or SFX?
https://t.co/1jcA5I1HRR
Don't be scared, we don't bite! (Even if you ask)
#gamedev#indiegame