Compare FPS, frame time, and memory across builds. Framedash is the game-focused telemetry platform - a dashboard ready the day you integrate the SDK. No credit card required. Start free.
The in-editor heatmap just went 3D. Performance hotspots now render as voxels, right where you work:
- Unity SceneView (0.1.7+)
- UE5 viewport (0.1.13+)
- New: Godot (C#) editor dock (0.1.8+)
Runs on the telemetry your game already sends. All SDKs beta. #gamedev
You can now overlay cloud-aggregated player heatmaps right in the editor viewport. Unity 0.1.4+ (SceneView) and UE5 0.1.7+. Pick the day range, cell size, event name and opacity; connect with a read-only key + Project ID. All SDKs beta. #gamedev
The Framedash MCP server is now on the official MCP Registry.
AI agents like Claude Code can query your game telemetry directly: FPS heatmaps, build-over-build perf comparison, retention, alerts.
Our docs now ship llms.txt for agent-friendly retrieval.
#gamedev#MCP
New in Framedash this week: map/level load-time tracking + disk I/O metrics across all three engine SDKs — Unity 0.1.3, UE5 0.1.6, Godot (C#) 0.1.4. Gate them build-over-build in CI with `framedash perf-diff` (CLI 0.1.5). All beta. #gamedev