As I'm starting with third party franchises now, the floodgates have been burst wide open, and there are a lot of obscure gems I simply haven't heard of, so if anyone has any recommendations for games to cover, let me know!
Day 327: Joe Musashi!
Franchise: Shinobi
Once a weak boy, Joe Musashi trained at the dojo of the Oboro clan to become a respected Ninja. And when the Zeed crime syndicate rises up to take Japan back to the time of ninjas, it is up to Joe to stop them.
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Day 326: Glover!
Franchise: Glover
After his master accidentally turns himself into a statue and Glover's left hand sibling is corrupted and turned evil, it is up to Glover to travel to different realms to collect crystals that will reverse the damage.
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Glover would be able to turn his ball into the difference forms he can turn it into, such as bowling ball and crystal form, each giving him different attributes.
Day 325: Doodler!
Franchise: Doodle Jump
The Doodler is the main character of Doodle Jump. The aim of the game is to get the Doodler as far up as possible by bouncing on platforms.
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Stage: Toy Factory
Jelly Boy takes place inside a toy factory, a stage type we currently don't have in Smash and that's surprising. This could change that!
Day 324: Jelly Boy!
Franchise: Jelly Boy
Jelly Boy is a boy made of jelly. He has the ability to stretch and morph his body into various shapes. He's basically Mr Fantastic with shades.
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Jelly Boy's moveset would involve stretching his body to attack, with his signature... let's say belly punch, being his main method of attack. But morphing his whole body could also be used somehow.
Stage: Celeste Summit
This would be based on the Summit of Celeste Mountain. It would have cameos from all the Celeste characters. Other than maybe Badeline, who would probably be somewhere in Madeline's moveset.
Day 323: Madeline!
Franchise: Celeste
Madeline is a woman who tries to climb Celeste Mountain. The further she travels up the mountain, the more unusual things get, including a part of herself becoming detached from her...
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My idea was that when grounded Madeline would have the normal amount of specials, but in the air she would only have her Dash, in any on of 8 directions. Hitting an opponent would replenish it and she could use it to do things like hyperdashes if executed right.