Take me home…? 🏠❤️
I’m already exactly where I belong surrounded by the BEAST Family and a love that feels like home. ✨
Grateful beyond words. 🥹
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@akidcalledbeast 🔊 Angle Above Me 🎶
Prompt Share 🚨
Less is more
Prompt 👇
Character's exact likeness walking,
Character angle: 3/4 front,
Setting: all white floor.
Composition: character occupies %5 of the space. Effects: long cast shadow behind the character, subtle filmic noise.
Light: coming from directly front of the character.
Camera angle : isometric no grid lines, no side shadow, no harsh light.
ar 16:9
Prompt Share 🎨🌺
What if your character stepped into a painting and never came back?
Bold symbolism. Heavy emotion. Hand-painted dream logic.
Prompt 👇
turn this character into an art piece in the style of Frida Kahlo, the character's exact likeness is the center piece of the painting
lock the character likeness, if the character wears balaclava don't add extra mouth or nose
Maintain exact proportions, eye shape, spacing, stylization, silhouette, and material identity.
Do not humanize. Do not alter anatomy or facial structure.
no signature
ar 3:4
Prompt Share 🚨
Your character just got printed onto a forbidden 1940s pulp comic cover.
Cracked ink. Cheap paper.
Prompt 👇Change the title to fit your character
Create an eerie comic cover from 1940's, title "AKCB"
Include a classic Golden Age comic-book publisher corner box in the top-left corner on every cover design. The corner box must always contain: a small portrait/headshot of the character, a fake publication month and year, issue/volume numbering, and a vintage comic price tag
LIKENESS INTEGRITY
Preserve the uploaded character’s exact likeness in dynamic pose
exact proportions, head shape, eye shape, eye spacing, stylization, silhouette, material identity, outfit, accessories, and original color palette.
Do not humanize.
Do not alter anatomy.
Do not modify facial structure.
Do not add a mouth or nose if the original character does not have them.
ar 3:4
Prompt Share 🚨
Turn your PFP into the awkward centerpiece of a surreal 3D art installation.
Prompt 👇
Create a cinematic surreal 3D studio scene featuring the uploaded reference character interacting awkwardly with a floating cluster of abstract glossy geometric shapes. LIKENESS INTEGRITY Preserve the character’s exact proportions, head shape, eye shape, eye spacing, silhouette, stylization, materials, outfit, accessories, and original color palette. Do not humanize. Do not alter anatomy. Do not modify facial structure. Do not add a mouth or nose if the original character does not have them. If the reference is 2D, translate it into a believable 3D form while keeping the exact identity intact. SCENE CONCEPT The character is caught inside a suspended arrangement of oversized abstract shapes: soft cubes, glossy spheres, curved tubes, donut forms, rounded cones, ribbons, blobs, and translucent marble-like pieces. The shapes feel like premium toy-like sculpture objects floating in midair, loosely stacked in a visually unstable composition. The forms should not copy the exact reference image, only follow the general idea of playful pastel surreal 3D geometry. CHARACTER INTERACTION The character is awkwardly trapped among the shapes in a physically awkward but believable way: one limb wedged between two shapes, one hand gripping a slippery curved form, one foot slipping off a glossy sphere, body slightly twisted as if trying not to fall. The pose should feel unstable, uncomfortable, and accidental, not heroic or posed. The character must clearly interact with the objects through contact, compression, balance, and weight. COMPOSITION Off-center floating sculptural cluster. Intentional imbalance. Some shapes partially crop at the frame edges. The character is embedded within the cluster, not standing separately beside it. A few small colored particles and dust-like fragments float around the shapes, secondary and controlled. CAMERA & PERSPECTIVE Close 3/4 cinematic perspective. Lens: 35mm to 50mm. Camera slightly below the center of the shape cluster, angled upward enough to make the forms feel large and unstable. The nearest shape is partially out of focus in the foreground, creating depth. The character’s face and upper torso are the primary focal plane. DEPTH OF FIELD Shallow depth of field. Character’s face, upper torso, and the main contact point with the shapes are sharp. Foreground shapes softly blur. Background shapes progressively fall out of focus. No full-frame sharpness. LIGHTING Soft but directional studio lighting from upper left. Subtle warm key light with cooler blue ambient fill. Glossy highlights on spheres and curved shapes. Rim light separates the character from the pastel geometry. Shadows must be soft but clearly directional, grounding the shapes in space. No flat lighting. MATERIALS & TEXTURE Shapes have a mix of glossy ceramic, satin plastic, translucent jelly, frosted glass, and soft marble-like finishes. Visible micro scratches, tiny speckles, subtle fingerprints, dust particles, and controlled imperfections. The character’s original material identity stays unchanged, only enhanced with cinematic texture. COLOR GRADE Pastel palette: pale blue background, soft coral, cream, yellow, muted pink, powder blue, translucent green, and pearl white. Controlled saturation. Clean highlight roll-off. No neon flooding. No harsh overexposure. BACKGROUND Minimal pale blue studio background with gentle gradient. No horizon line. No text. No logos. No extra characters. EMOTION The character looks like they accidentally climbed into an impossible designer sculpture and immediately regretted it. NEGATIVE CONSTRAINTS No centered symmetry. No clean standing pose. No flat studio lighting. No full-frame sharpness. No random clutter. No extra facial features. No anatomy changes. No decorative effects covering the character. No exact replication of the reference image shapes. ar 4:3