Powerplay RTS will be at the Steam Next Fest, JUN 15 - JUN 22!
✅ warfare in all domains (except space)
✅ skirmish mode
✅ a little taste of the campaign
✅ map editor
See you soon commanders!
Skirmish mode is live in the demo! 4 news maps made by @Alex_06. The initial version of Skirmish AI is able to explore, expand, and harass. It has some limitations that I will keep secret until I fix them, so that I don't spoil the fun. Please send us feedback!
skirmish mode will be live in the demo tomorrow! I will be making updates on a daily basis until the release. Which will be announced as soon as we have a new trailer
Timelapse of fighting with the Skirmish AI. It is capable of building its own base, expanding, and building the army in parallel. It can recover from lost buildings, and if attacked, it will fiercely defend itself. If you leave it alone, it will stilly periodically raid you.
1 or 2 more days and then I will ask you to help me playtest it, so that the game is solid before the big show! 🙏
Timelapse of Skirmish AI doing base building and expansion. I now feel comfortable confirming we will have both skirmish and campaign modes at launch! It is written 100% in LUA within the editor, so very easy to tweak.
✅ flood fill algorithm to detect buildable areas
✅ maintains margin between buildings
✅ knows when to expand
✅ knows when to upgrade the expansion hub
✅ explores the map and collects resource locations and player building locations
The next step is to make military units and start some trouble!
thanks guys for the responses!
I agree that the isometric camera is a must. It helps focus on the tactics. So the default will be ISOMETRIC.
But I think we need to have both, because I find it cool to take a look around and get close to the units. @GnioProductions@2a3d and @SyphoticART did such a great job on the details that I think it's criminal not to be able to get a close look.
So I hope you like it, the camera is togglable with (T) which is neat since it also stands for Tactical.
expansion mechanic done! Once deployed, the BEV (base expansion vehicle) becomes an expansion hub, which allows basic construction and industry. It can be packed up and moved, like the Terran command center in SC. Or it can become an advanced and permanent construction center
1 month and 18 updates since the public demo! My next focus will be implementing the skirmish mode. @Alex_06 will focus on the campaign. Can't wait to show you what we have in store
jet fighters are live in the demo! Heavily inspired by C&C generals, with runway taxiing, takeoff and landing. This is an initial version with unlimited fuel and no cooldown, it will get finalized soon.
The nice thing about planes is that there is no pathfinding headaches. Only an avoidance simulation that is active when the plane reaches its flight level. The trick is to give a small radius to the agent, to keep the flight continuous, otherwise planes look like they are breaking mid-air
transport helos are here! please don't abuse them because I didn't implement a load limit yet, so you can pack 100 tanks if you want.. I think I will use the Starcraft model, tanks occupy 4 spots, light vehicles 2x, and infantry 1x
worked on building multi-selection today. First test is trying to connect multiple mines to the same foundry. Works well. And you can see our new signature Factorio Lite™ handling of conveyors: they are auto-placed and destroyed when incomplete connections are detected
we finally have a damage/armor system. Important to support good unit variety during fights, and fun counters. Also introduced the MLRS (less durable than tanks but supports infantry vs air), and mobile artillery (best vs structures and armored units)
it's been a while! our schedule got wrecked by the holiday season, but we are coming back. I want to ensure the demo is fun, polished, and accessible before the next marketing blitz. we are getting close
One step closer to the automated military industrial complex! The inserters interact with the logistics bays like any other building, but the logistics bays are just proxies for the trucks that are inside. I'm super happy with this design