In 2023, very few people know that I've produced a free ebook containing several hundred refs on Node.js alone. And that I continue to update it with top-notch content. If you like it think to give the repo a star :)
https://t.co/E24JdxSV0q
A few weeks away from having a feature complet terrain editor (3D voxel TileMap) with @threejs similar to Craftstudio's one (created by @elisee). Just the beginning ^-^ (network and scene editor will follow). Goal 1: re-create an HD Spherunner in the browser
Using my VoxelRenderer and ECS, I can convert a 2D tiled map to 3D. Then use properties on layers to create custom components/scripts in the scene (cheap but useful to build simple LD during a JAM ^-^)
I just released an early V1.x of my VoxelRenderer working with my Three.js engine/ECS (going to be the API behind the graphic voxel level editor I'm working on).
Still a ton of work to do, but it should be cool to build small levels/maps (As in the past on Craftstudio).
Working on implementing Signal (Godot-like) in my Three.js game engine. Going to be useful to design and use UI components.
Long term idea is to also be able to use them in future scene editor.
Working on a pixel editor/canvas to re-implement tileset texture for an upcoming voxel editor like the one made by @elisee in Craftstudio but for Three.js. Next step: editing and managing UV ^-^.
@KhafraDev Yep, sad, same here with project of a lesser popularity. What's worse is that I live the same with people I know from the french community and they lie about using it when I provide the solution multiple times and even propose to jump in a 15min talk to help them.
@_August1_@romainlanz@iamdeafmute pour 1. je doute car je pense pas que ce soi node:test ni même l'API d'assertion de Node. Si c'est romain je dirais que c'est probablement Japa et que du coup c'est ok.