Barda - @Mudita_Games
Hoy disponible en PC (Early Access)
Un roguelike de supervivencia con inventario, donde mantener tu mochila ordenada es la diferencia entre la vida y la muerte. Escala una montaña que cambia constantemente para esparcir las cenizas de tu abuelo.
Our indie game:
- 2d physics inventory management
- Survival but it wrecks up your bag
- RPG-style checks to pass to climb a Mountain
- Chill & challenging
- A cosy village to build up from scratch
#roguelike#indiegame
Fellow game developers, I strongly encourage you to add a button to your demo, similar to the one on our main menu, which links to a form for providing anonymous feedback. We've already received some invaluable feedback! #IndieGameDev
Hi, I'm looking for work! 💡
I'm a pixel game artist, with +9 years of experience doing environment, characters, animation and UI.
I'm mainly looking for long-term contract, but I'm open to other types of works.
Portfolio and more information below +
In contrast to our previous game, Pilo, we used the good old parallax method to simulate perspective in a 2D world for Barda. When the camera moves, objects move in the opposite direction — the further away they are, the less they move. #IndieGameDev#GameDev#IndieGames
Week #1 of our Barda Object Design Contest (title to improve)
🫘Theme: Food🍲
What would like to eat on an insane neverending climbing trip? Best idea gets to be implemented (and credited) in our next update! #BardaGame#IndieGameDev#Contest
@palomamcclain I get the feeling haha. There might be some ways to make things a bit faster with your unique style, have you tried exploring new things with your process rather than targeting another style?