700K nodes. A new reward engine. @blockmesh_xyz is now part of the mesh. This isn’t a merger. It’s a convergence. A decentralized intelligence layer, now complete. Data is no longer scraped. It’s trusted. Trained. Remembered.
@blockmesh_xyz@PerceptronNTWK
Pioneer Stone 🪨 Campaign is live on @GalxeQuest@Galxe.
Before the gates open, prove you can hear the call.
Early signals unlock early recognition.
Start here → https://t.co/oaiW1fWufU
Sentient’s mission is to ensure that Artificial General Intelligence is open-source and not controlled by any single entity.
We’re launching the GRID: the world’s largest network of intelligence.
The GRID makes open-source the default for AI development and ensures humanity wins the future of AI.
Let’s dive in👇
Your economy is decentralized, but your login server is hosted on AWS?
Let’s talk about the real missing piece in Web3 gaming: The backend.
Web3 gaming has spent years building tokenomics, asset ownership, and open economies.
But the games themselves?
Still running on fragile, centralized infrastructure.
A single point of failure, on launch day.
You wouldn’t build a DeFi protocol and host the contracts on someone else's private server.
But that's exactly what happens in games.
Auth, matchmaking, inventory, social systems… one outage and you’re offline.
The Beamable Network provides the building blocks to decentralize your backend for Live Service games.
✅ Trustless compute across a distributed node network
✅ Composable modules for core game services
✅ Ownership for the developers who run it
A backend that can’t rug your game, rate-limit your growth, or charge rent forever.
Most games are Live Services now.
Backend isn’t a nice-to-have. It IS the game.
The Beamable Network makes it resilient, trustless, and dev-owned.
Because decentralizing the economy is half the story.
It’s time to decentralize the stack.
Most game devs don’t care about tokens.
They care about shipping a game that works.
We get it.
We give you Web3-grade backend infrastructure, without forcing you to learn crypto.
Here’s how we bridge SaaS simplicity with crypto power. 👇
Let’s be real: If your LiveOps stack crashes, your players leave.
But running it on AWS = costly and centralized.
Running it on a typical DePIN = complex and risky.
We give you decentralized infra with stablecoin pricing and fiat onramps. It just works.
Don’t want to touch wallets or tokens?
Use Beamable like SaaS.
Pay with USD. Deploy with Unity.
Your backend runs on our decentralized compute network. Abstracted, reliable, scalable.
Crypto infra, SaaS interface.
Want to go full Web3? We’ve got you.
Stablecoin support, token rewards, marketplace composability, and open protocol access.
The Beamable Network adapts to your workflow, not the other way around.
Build unstoppable games. Start now.
#GAEA ERA III
We've updated...
-PANTHEON Points Invitational for 10000USDC + 200000SOUL Rewards;
-Core Contributor Mission System for Three Badges;
-More Soul Points rewards for AI Training.
What is the Warped Universe?
@warped_games is developing a ‘Space At Your Pace’ sci-fi adventure.
Defend against the Void in real-time action or turn-based strategy, on the ground or in flight.
Each action and choice you make directly affects the realm.
We’re big fans of sci-fi at Beamable, and these guys are bringing a refreshing take to the genre.
You’ll be able to some IMMORTAL: @GatesofPyre Steam keys in our Gacha Packs at the end of this season!
Head on over to the Beamable Network Community Hub, climb the leaderboard and try your luck at getting early access 💪🏻
Smart VCs didn’t wait.
Seed capital flooded into DePIN in 2024.
But now the game shifts, from proving supply-side scale to solving demand-side monetization.
The Beamable Network already has the demand. We're currently processing billions of API calls monthly.
Real studios.
Real LiveOps.
Real revenue.
0 = 0
That is, starting from zero = zero sense.
Composability means you don’t rebuild what’s already been built. Instead…
You stack your backend faster.
You build your game faster.
You scale faster.
Now THAT makes sense.
Building the Next Great RTS: Jon Radoff joins Ian Hunt (SunSpear Games) to explore how IMMORTAL: Gates of Pyre blends mythic worldbuilding with esports-ready design to redefine real-time strategy for a new era. Tune in for vision, depth & gameplay. https://t.co/PDoxFGN20G
Join @jradoff and the SunSpear Games team tomorrow as we talk all things game development, decentralization and, of course, @GatesofPyre!
Spoiler: We may be giving some things away too… 😏
We’re on a mission to provide the infrastructure gaming deserves.
It shouldn't be controlled by a handful of companies.
Beamable Network distributes both the power and the opportunity.
TLDR: Why Web3 Gaming Actually Makes Sense (Part 5: The Future)
Let's cut through the noise about "the future of gaming."
Most of it’s hype. Here's what's actually happening.
Games are getting more expensive to run.
Live service is standard now.
Players expect more features, better performance, instant scaling.
The old way isn't sustainable:
❌ Rising server costs
❌ Complex infrastructure
❌ Centralized points of failure
❌ Assets locked to one game
❌ Teams drowning in maintenance
What decentralized infrastructure enables:
✅ Games that outlive their studios
✅ Tools that devs can share and monetize
✅ Infrastructure that scales with demand
✅ Assets that players actually own
✅ Communities that power their own games
This isn't about blockchain changing gaming.
It's about giving devs better tools to build sustainable games.
Web3 gaming was inevitable - not because of crypto or NFTs, but because game infrastructure needed to evolve.
The future is simple: build games, not infrastructure.
(Web3 gaming is inevitable)
TLDR: Why Web3 Gaming Actually Makes Sense (Part 4: The Numbers)
Time for real talk about metrics.
Not marketing stats.
Not whitepaper promises.
Actual numbers from live games.
Traditional game infrastructure:
- 6-12 months setup
- $150K minimum to launch
- 30-40% ongoing costs
- Multiple teams needed
- Regional scaling issues
What we're seeing with decentralized infrastructure:
- 85% faster deployment
- 70% cost reduction
- Sub-50ms latency
- 99.99% uptime
- Global coverage by default
But here's what really matters:
Your devs spend time making games better instead of babysitting servers.
Your players get games that work, assets they own, and features that scale.
And the best metric? When your team stops talking about infrastructure because it just works.
Next up: Where this is all heading...
PlayFab walked so the Beamable Network could run.
But PlayFab got acquired by Microsoft.
GameSparks got sunset by Amazon.
The Beamable Network is different:
Decentralized. Composable. Built to last.
Unstoppable games need unstoppable infra.
And when you put the backend into the hands of the community, there’s no off switch.
TLDR: Why Web3 Gaming Actually Makes Sense (Part 3: Doing It Right)
Let's talk about what works. No hype. No buzzwords. Just real infrastructure that makes sense for game devs.
Web3 gaming done right means one thing:
Everything works in your game engine.
No platform switching.
No extra tools.
Your game needs:
- Asset management
- Player inventories
- Marketplace features
- Social systems
- Trading mechanics
All of this should just... work.
In your development environment. Where you build games. Simple as that.
Here's what we're seeing with games doing it right:
- Devs work in their native language
- Assets move automatically
- Systems scale on their own
- Infrastructure costs drop
- Players keep their stuff
No crypto degree needed.
No blockchain expertise required.
Just tools that work where you already build games.
The big difference? Everything's built for game devs first.
Web3 features are just that - features. Not the whole game.
Next up: The numbers that actually matter...