I'm about to release my first Steam game. It looks messy and incomplete and I'm starting to think it will flop hard.
So far:
- I'm not sure how to tag the game
- I'm not sure how to make a good capsule
- I'm not sure how much charge for it
#gamedev#indiedev#steam
@MetaverseJosh That would be great! Some people already played the game and loved it. I think it would be great to make a play test on Steam before launch.
@randomcodingdud I'm not an artist either and I don't think that investing in a custom capsule is worth it right now. In my case I'll do my best with my bare hands.
@FrajdaGames Wow! This is what I was looking for. I wouldn't say low effort but somehow it is. This game is just my debut as an indie dev. I'm not having big expectations on it. I think this game is cool and I love to play it. The few that tried it spent like 2-3 hours on it. That's cool.
@BecomingCaptain I would like to focus on another game ASAP. This game is experimental. I made it just for the funzies. I wanted to fail quickly and learn about Steam.
@godemperorcamel If I can pay one month of rent I would gain enough time to release another small project. I'm not having big expectations on this game. Thanks for the advice, means a lot!
@VetemorGames Promise I will get my steam page asap! The sole purpose of this game is to enter to the indie realm and people start noticing my work. But this is not my main project tho.
@KingsCrownGames That's true but the purpose of this game wasn't to sell but get rid of my fear of failure. If this was my dream game then I would worry about wishlists. I just want to ship something, anything!
@KikeHellschyte Tener que pensar en marketing hace que hacer videojuegos deje de ser tan divertido. Ahora a raíz de este tweet me veo obligado a mostrar de QUÉ TRATA el juego.
@RaphDuchaine I love BiteMeGames, I watched ALL their videos! Here you mean within this thread? I was planning to launch the Steam page by next week but now it feels more urgent!
@KikeHellschyte That's right. This project was meant to fail.
Maybe I'm not trying to make a game. Maybe I'm trying to survive making one.
Showing my work to the world feels like I'm showing myself.
I'm just using it to negotiate with my demons.
@loopigalle@tailgategame Maybe $2.99? The game is great trust me. I took the best of both worlds. You won't realize you are playing an incremental game. I'd have to deal with bad reviews from people expecting cheap dopamine bursts.
@m0std3af That's my problem. This was meant to be a secondary project while planning my main project and now It started to grow on me. And now I have an experimental project on my hands and I'm not sure what's the next step.
@nekkosys Destiny brought our paths together. Now our purpose is shared. Create games. Finish games. Ship games.
The goal is, and always will be, to ship games.
Good luck too!
@CallMeJokka Thx for the insight! My idea was to release a scapegoat game. It was meant to flop since the ideation. I created it to fail. No demo. No playtest. Nothing. The goal? Ship something. Anything. But now I started to care. And now I'm taking your advice.
@loopigalle@tailgategame I'm almost there (85% dev complete). Ofc there are things to polish. My problem is in how much charge for this game (incremental+idle+mystery+story driven) as I think its a weird combination of sub genres and a very niche game.