"Brute-forcing" caustics in Zeta Renderer (we'll probably implement a better method later on)
We've created a dedicated Instagram account for Zeta Renderer so you guys can closely follow its progress: https://t.co/mfytUn3a8W
New asset: Tree 4
Download: https://t.co/xvQibN8kQJ
- Offline LOD0 is 14 million polygons and was baked with Friendly Shade Baker from a 2 billion polygon mesh.
- Realtime LOD0 is 131,072 polys.
- Textures max resolution is 20k x 20k pixels (albedo, gloss, ao and object normal)
Hey guys! We are working on a collection of stone walls we are going to release this month and this is the first one of them:
Stone Wall 3
Resolution: 33k
Download: https://t.co/9dz49w01Gh
We just added this beautiful stone wall to the Friendly Shade library. It is 5 x 2.5 meters (52,000 x 52,000 pixels of resolution).
You can download it at: https://t.co/yk7NbVoEdP