@SomberGucciGang@psbkiki@ninjawsome10@Voltageyoshi3@superwrenching In my experience I definitely felt too handicapped, but a lot of people do swear by their gyro layouts. I hope they add some sort of controller aim assist, but I know that would piss some people off.
@SynthPotato I'm probably never gonna buy a Ps5 regardless, but it would have been more profitable for them if they weren't idiots about how and when they ported
@nom2609 This was my first AC game and I somehow went through it without realizing you could chain the finishers. I had no idea how cheeks the combat system was.
@C_skalt@DamnJowathan As someone who liked the formula, I ate it up. I wish more big studios would reuse assets smartly. Sometimes I feel like the baby gets thrown out with the bathwater with a lot of sequels, throwing away fun features just because we needed to build from ground up.
@JamestheJerkk Early fnaf has this really cool uncanny feeling to it. The initial mystery behind everything definitely helped, of course. It was more like you were being pursued by these creepy "things" and not by voiced main characters, if that makes sense.
@mobymawn@Asael20Y@Snoo_Sirco Idk it kinda works. Even within the fight he gives you the option to give up. Even though he "kills" you if you do, he knows it doesn't kill you, and asks you to stop what you're doing if you're serious.
@Dermotnoshit @Ryangofett_2490@Battlefield@Spotify I think people forget companies used to just eat the licensing cost for music in their games instead of passing it off as a paid subscription to their players