@GeneralN0m The bit in that ending with the weird non-euclidean hallway is gold. It doesn't even matter if you walk down it or not, and it's pretty easy to miss too, it's just kind of there to weird you out if you happen to notice it and I love it.
There was a door here, it's gone now. I created these non-euclidean liminal environments to make the player a little uneasy and confused. #gamedev#indiedev#indiegame#indiegamedev
Hello! I want to show you a new section with rails that comes after you get the double jump. I suddenly decided to make it look like the skeleton of a giant snake
I have developed the most lifelike frog mechanics ever conceived of. I know it's hard to believe, and it may be slightly terrifying, but the footage shown here is of a virtual (fake) frog - not a frog from our physical realm. I'm sorry. #gamedev#indiedev#indiegame#indiegamedev
@86foxxo@feeeelps I apologise for my severe lapse in judgement, I heard him speaking Portuguese and I was high on opioids when I posted this. Whoops! I love Brazil ❤️🇧🇷
Being the creator of a game that did kinda well but not super well is crazy because sometimes you'll see a spike in downloads and find out that the Portuguese version of Anthony from Smosh has been streaming your game to thousands of people (@feeeelps)
This is beautiful. Not "beautiful for its time," but beautiful for any time. If the lower definition visuals bother you please think of it as intentionally concise prose vs very florid meandering prose. Bigger vocabulary =/= better! Both can be beautiful in their own way!