there is a rarely (if ever?) spoken about gamecube era aesthetic of stylized graphics mixed with textures made from real world photographs and I hope a bunch of indie devs embrace it at some point
whats led me to believe that the knight isnt the "strange someone" leaving behind each shadow crystal is that it doesnt at all inherit the "freedom motif" every other holder has had
and with battat just having it despite not having a crystal tells me theres more to this pattern