@spritec0re I couldn’t tell you how to top 2 every game, but I will say choosing augments that are good for what you need/what you want to achieve is a good way to consistently place 3rd-6th. Learning what augment combinations compositions need is how you can confidently make those decisions
@kura_time I want to find new ways to play the game and expand the amount of lines I can play through my research. Nothing feels better than playing a comp that either doesn’t exist on websites or isn’t fully explored, having success with it, and understanding why you had success that game.
@kura_time TFT has lots of different skills to develop. You can be amazing at rolldowns and not know the best time to roll. I think it’s best to focus on the macro things first, making sure you’re choosing good augments for your spot (not just your comp) and stage 1/2 unit holds for streaks
I don't recommend the 6 Mecha Version, but I added it in case it turns out to be a real variation. Here's a list of the Strong Conditions, and it's another line that REALLY likes Artifacts.
Web Link: https://t.co/jSMwSHo0ic
Team Code: 0200d01e001021024026027000000000TFTSet17
Urgot + Conduit Miss Fortune Reroll (EXPERIMENTAL)
Team Code, Web Link, and Conditions below↓
It was popular for Mecha Urgot to be rerolled with Aurora, but I don't like mixed damage types without Aatrox, which is why I think we've only seen Conduit MF played with Viktor so far
Through my experience playing Kai'Sa Fizz Reroll with Maokai, it's difficult to find Maokai 3-star due to Stargazer players. However, it is realistic to hit your 3-star carries often if you follow the augment recommendation. 2x Econ + 1 Item or 2x item + 1 Econ, dependent on gods
3/3
Kai'Sa has to have specific items: A mana item, IE, + damage amp. Fizz can hold crit items or BT + AP, never Titan's Resolve. Yasuo hexes are great for Kai'Sa and Maokai (anti-heal, mana regen, cryo). The power of conditions I have listed are subjective, choose what you NEED.
1/3
After playing 4 games of this line, you ALWAYS PLAY CHO on Level 7. The Dark Star execute is BY FAR more important than a 1-star Tahm Kench granting you pennies every 3 rounds. If you hit Fizz and Kai'Sa 3-star with few copies of Maokai, go level 8 and main tank Rammus 2-star
The Level 7 board is not solved, meaning it's TBD what traits are necessary. The frontline may lack too much sustain if Cho'Gath is on the board, so consider playing any 2-star Brawler in place of him. Tahm Kench 1-star might be worth playing over Cho for the Oracle rewards.
2/3
I'll also reiterate the augment combinations you want for this composition. 2 Econ augments + 1 Item augment, or 2 Item augments + 1 econ augment. You will have to decide the combo based on the Gods. Avoid combat augments, I do not recommend playing in full prismatic lobbies.
@KhymTFT Seeing my past-self put Shojin on Bard is so funny, I seriously need to get a better understanding of traits early into the set so I can post more accurate information lol
@KhymTFT Oh I talked about this board a while back! It’s good to see it might be another standard line. At the time of my post, I think Meeple was still the standard way to play Xayah, and Corki becoming a better default made it impossible to find Rammus 2.
Sona Bard Fast 9 (Most played by VN and KR). Winstreak from AP/Mana items on your strongest backliner (Viktor 2>Zoe 2>Liss 2) and an Arbiter bonus that makes Leona stronger. At level 9, prioritize upgrading Bard, Rammus, and your frontliners. 17.3 Meta line with tank Morgana?