MotorStorm: Pacific Rift was absolute chaos, and I loved every second of it.
Playing it straight from the original PS3 disc on PS5. 💿🔥
We really need games like this again.
#MotorStorm#PS3#PS5#PS5SX3
Most of the feedback I've received from 0.1.5 pertains to the clunky & unresponsive drifting behavior (thank you, btw!)
so in an attempt to fix it I ended up creating a Burnout-style brake to drift system :D
#indiegames#racinggames#indiedev#arcaderacing
Dorohedoro has revealed a new illustration for the MAPPA EXPO 15th Anniversary.
Scheduled to take place from September 16 to December 7 at the Yurakucho Museum in Japan.
✨More: https://t.co/gvCFTq4mhz
Activision paid $99.9 million for Guitar Hero's publisher in 2006, made over $2 billion off the franchise, then killed the entire genre in four years. Today that publisher's name came back from the dead to sell plastic guitars again.
RedOctane was two brothers, Kai and Charles Huang, who started out selling dance pads. They published the first Guitar Hero in 2005 and it hit $1 billion in North American sales in 26 months, faster than any franchise before it.
So Activision did what Activision does. Annualize.
In 2009 alone they shipped Guitar Hero 5, Band Hero, DJ Hero, and Guitar Hero editions for Metallica, Van Halen, and Smash Hits. Six music games in twelve months.
That playbook works for Call of Duty because a sequel only asks for $60. A Guitar Hero sequel asked you to justify the $100 plastic guitar already in your closet, and every new SKU competed with the last one on the same shelf. Genre revenue went from $1.7 billion in 2008 to about $300 million in 2010. Activision shut down RedOctane, then the whole Guitar Hero business unit.
They strip-mined ten years of demand into three.
Now the Huang brothers are back as advisors at a revived RedOctane, the studio head is a Guitar Hero veteran, and Stage Tour launches December 10 with 90 licensed songs and 180 real Gibson guitars. Fifteen years of untouched demand, and the people who invented the genre finally get a second run at it.
Build your band, hit the stage, and go on tour! 🤘
• 90+ officially licensed songs
• 180+ authentic in-game @gibsonguitar guitars
• 50+ bandmates
• Official hardware
• New ways to play and more!
👉️ Pre-order game & hardware now at https://t.co/eYSYM2WQrL.
Thank you all for supporting Project Stampede and the various demo builds I've released on https://t.co/IVVvGDaoYd over the past few months.
Now, it's full steam ahead from here.
See you on the other side! 🤘
#indiegames#racinggames#indiedev#arcaderacing
Something different for this week’s #ScreenshotSaturday. With the playtest closed at the moment, we thought we’d show you some new cars instead.
In Wreckreation 2, every car can be upgraded, and here’s a taste of what that means for the once-humble Huntsville Marbella.
First up, we’ve added some 70s kit-racer-inspired bodywork: wheel-arch extensions, window slats, a gurney-flap rear spoiler and front chin spoiler.
Then we go all the way to the full-blooded, flared-fender IMSA-inspired special. With its deep front apron spoiler, dechromed face, big muscular fenders, roll cage, hood bulge and side-exit exhausts, this Marbella packs a big punch.
Join us tomorrow (Wednesday 12th August) at 5pm UK time for another behind-the-scenes Wreckreation 2 live stream
Art Director Paul Phillpot and Handling Director Ben Smith will take you through the journey a brand new car goes through, from the initial idea to being drivable in-game.
There will be an opportunity for questions at the end. Available for all our Patreon members, whether they are on a free or paid membership. Sign up now : https://t.co/HzLb280S33