Godot 4.7 Web export test: an empty project starts at 46.24 MiB raw, but with custom templates, trimming, brotli, and post-processing, I pushed an extreme package down to 3.00 MiB 😮
Free To Read:https://t.co/v2L8ND60IK
#Godot#WebGames#gamedev#indiedev#GodotEngine
Godot 4.7 Web export test: an empty project starts at 46.24 MiB raw, but with custom templates, trimming, brotli, and post-processing, I pushed an extreme package down to 3.00 MiB 😮
Free To Read:https://t.co/v2L8ND60IK
#Godot#WebGames#gamedev#indiedev#GodotEngine
Until recently, we needed workflows like Chord to generate PBR materials from a single photo, but that’s probably no longer necessary. Tasks that used to very tricky can now be done easily due to improvements in basic model.
Until recently, we needed workflows like Chord to generate PBR materials from a single photo, but that’s probably no longer necessary. Tasks that used to very tricky can now be done easily due to improvements in basic model.
This doesn’t rely on any meaningful structure; even this odd shape I just randomly came up with works. It’s truly amazing to watch the skeleton “grow” from the inside.
this AI powered 1 click rigging tool, now available as a Blender plugin: no manual guiding, no restrictions on human forms or proportions—any shape is possible. Literally RigAnything.
#Blender#Rigging#3D
this AI powered 1 click rigging tool, now available as a Blender plugin: no manual guiding, no restrictions on human forms or proportions—any shape is possible. Literally RigAnything.
#Blender#Rigging#3D