After setting up light probes in your EEVEE scene, you'll probably notice some undesirable lighting in "hard to reach" places.
Try plugging an "Ambient Occlusion" node into the Principled BSDF's specular.
Add a "Color Ramp" to control the intensity. ๐ค
The "Mix Color" node is multiplying the AO with my existing specular map I exported from Substance Painter.
MalO Bloatware ๐ฅโฃ๏ธ
She lured you into her trap. Immobilized in an empty testing chamber while she drinks SCP-686 on top of you.
Everyone else needs facility surveillance to see her.
Only you can hear her moan... feel her grow...~
(Nude and juicy blueberry alts on my "๐งก")
Hey, everyone, this is (was) Ol' Sam Wellington! Retired governor, Republican, capitalist loving and oh boy did he have a pension for big explosions! Speaking. Of big explosions, enjoy!~ Happy fourth of July!
I'll bring this guy back at some point next year.
๐๐ฐ๐ฐ๐ฎ, ๐ฅ๐ฐ๐ฐ๐ฎ, ๐ฅ๐ฐ๐ฐ๐ฎ, ๐ฅ๐ฐ๐ฐ๐ฎโฆ
Weโre proud to announce weโve acquired the publishing rights to cult-classic animated franchise INVADER ZIM, and a new era is about to begin!
Prepare yourself, humans, for more details and A RETURN OF IRKEN SUPREMACY later this year!