It got around the schoolyard that I could beat SMB3 in less than an hour. This kid named Eric heard about it and invited me over to see it happen. I remember he had a broken window in the front of his house, and I walked in, sat on the couch, and was handed a controller. We didn't talk at all, and I proceeded to get every warp whistle and ultimately fulfill the request. Then I got up and left, and we never spoke again.
Weird random memory seeing this game.
@nimsodev For me, the magic feedback loop between head and hands. Like, just by watching this video I can feel the weight and inertia and know how it controls. The other night I was playtesting my game and for the first time lost track of time enjoying the mechanics and the feel of it.
What is happening to Steam lately?
Be a rock. Dig a hole. Pull a sword. Find a needle. Keep a balloon in the air.
One ridiculous mechanic, one entire game. And somehow, they're attracting massive attention.
Are we witnessing peak indie creativity, where simplicity beats big budgets, or is Steam slowly becoming a marketplace for gimmicks?
Genuinely curious what everyone thinks.
@ninjadynamics@martin_casado@brickroad7 Breaking this cycle is what I'm most excited about. We're gonna get a lot of bullshit and a lot of experimental stuff, but there will be new gems mined along the way from minds that had the idea but never the time.