Still some small things I'd like to do but it's at a point where I think I can confidently say "It's done".
It's ""done""
Very happy with how this has turned out, much hair-pulling along the way but I'm quite pleased with the result.
I have another link to the "latest" version if you'd like to test it out and tell me what's broken. I'm busy as fuck rn so I haven't done shit since like uuhhh the last actual post.
https://t.co/6FQjNp557i
Another one. Still getting gaps around the arms.
I'm also seeing some flaws with the armature. The spine control I had set up is a little annoying, finger control is pretty basic, breast bones and controls also conflict a little with torso rotations.
Still some small things I'd like to do but it's at a point where I think I can confidently say "It's done".
It's ""done""
Very happy with how this has turned out, much hair-pulling along the way but I'm quite pleased with the result.
Another one. Still getting gaps around the arms.
I'm also seeing some flaws with the armature. The spine control I had set up is a little annoying, finger control is pretty basic, breast bones and controls also conflict a little with torso rotations.
Pose test to find gaps in weight paints. Not sure how efficient this is because I don't know whether or not I'm messing up weights in other areas. Still a lot of jaggedness in some parts too, the collar and bottom of the coat especially. Weight painting is very dull.
Still some small things I'd like to do but it's at a point where I think I can confidently say "It's done".
It's ""done""
Very happy with how this has turned out, much hair-pulling along the way but I'm quite pleased with the result.
another (less quick) pose + render. Trying to stress-test where things break and where weights need to be tweaked. Also played around with the compositor a little bit.
another (less quick) pose + render. Trying to stress-test where things break and where weights need to be tweaked. Also played around with the compositor a little bit.
quick pose test to see where I need to fix things, there's two because I had to tweak the constraints in some of the collar bones. So far it's not exploding which is a relief but I'm not hugely crazy about the finger controls I have set up.
trying out the cable-sleeve hair with through materials and I don't know if I like it or not. Unsure if I'm not pushing the texture of the sleeve part enough or if it's just too distracting. hrm
Trying to find a way to smooth the Constant shader to replicate the look on the right while keeping it consistent with the paint stroke style textures. Thoughts? The other interpolation modes aren't really doing it.