Learning TSL. #threejs
Spectrum Field. A little procedural generated sound & spectrum waves thingy I did in WebGPU & TSL last weekend.
Live (sound on): https://t.co/LTfAd8gCX7
Code: https://t.co/6NHchXyKlJ
#indiedev#creativecoding#shaders#webgpu
Learning TSL. #threejs
Live: https://t.co/C1zEeMpB8z
Really appreciated having time for the lightness and playfulness of a simple mouse toy (aka follower).
For sure WebGPU & TSL again...
Code: https://t.co/6NHchXyKlJ
#indiedev#creativecoding#shaders#webgpu
Holo Ribbons on White Background
Demo & Source Code:
https://t.co/vgcBpeEP8m
Support me by PayPal:
https://t.co/UpY98EwaLz
#threejs#webgl#shader#creativecoding#3d
Metal Particle Octopus
😫Remapping a one-dimensional buffer to an octopus, octopus legs, and octopus leg joints was just too complicated.
online: https://t.co/coJkfkRQ32
learnFrom: https://t.co/uq8ouFXbOm
code⬇️
#threejs#tsl#webgpu#trail#instancedMesh
Hi! I've created simple GLSL 3.0 shaders editor and viewer (on different DPR). You can save and manage shaders (browser local storage).
View Editor: https://t.co/zCUxqaQk54
Realtime 3D audio visualisation with drag-and-drop music support, waveform landscapes, particle fields, spectrum analysis and shader-driven motion reacting directly to bass, mids and treble. Sound on 🔊
More demos ↓
Teleclaudious update: ideas into shipped demos. Built this liquid-glass parallax scene with Three.js, then open-sourced it. Try it: https://t.co/oNt8z1oDy1 Code: https://t.co/XUgwswlx1o