I've managed to restore the full functionality of a new lever-action weapon called the LAR, which is based on the Winchester M339. There have also been leaks regarding new types of grenades and new game modes.
Watch it here - https://t.co/tQPr7DohFL
Facepunch announced that S&Box is going free-to-play on December 10.
Everyone who owned S&Box before the switch will get exclusive Steam inventory items that won't be available after. Exact items will be announced later.
Some parts of the source code for Half-Life 2: Episode 3 just leaked, including experiments with a few weapons and enemies, such as the Blobulator and Weaponizer.
Some parts of the source code for Half-Life 2: Episode 3 just leaked, including experiments with a few weapons and enemies, such as the Blobulator and Weaponizer.
Some parts of the source code for Half-Life 2: Episode 3 just leaked, including experiments with a few weapons and enemies, such as the Blobulator and Weaponizer.
"Ranked players will see their rank soft reset at the start of this new season, and can begin their climb through Beta Season 2. This soft reset is significantly smaller than the previous one. On average, players can expect to see their rank decrease by around 1 badge as part of the soft reset. We will also be using the players' winrate in the previous season to make further adjustments of 1-2 subranks to help place players in the correct relative spots. Existing Ranked players will not have to complete calibration again at the start of this season, players who did not participate in Ranked last season will need to calibrate as usual.
After monitoring the Ranked playerbase throughout this first season, and accommodating for the recent influx of new players in the game, we will be running a global redistribution at the start of this new season. This means that some players may see their rank actually increase rather than decrease at the start of the new season despite the soft reset."
Deadlock developers updated rules for the Second Ranked Season.
Rank Loss Protection (Shields): Players within the Phantom, Ascendant, and Eternus ranks will no longer have any rank loss protection shields (previously 5 on full ranks and 2 on subranks).
For all other players, we have reduced the number of rank loss protection shields. For full rank boundary, the shield count is reduced from 5 to 3 (i.e. if you are at Mystic I with 0 rank points, you will now maintain the Mystic badge for only 3 losses before dropping to Sentinel instead of 5). For subranks (i.e. Mystic III → Mystic II), the shield count is reduced from 2 to 1.
Rank Points: Per Match: The points for a game has been increased from 300 to 350.
Ranking Up: The points required to reach a new badge from a final subrank have been decreased from 2000 to 1500. The points between subranks remain unchanged at 1000.
Hero Bans: We have increased the number of hero bans per match in Ranked from 3 to 4.
Initial Placements: The highest players can be placed in the new season will be Ascendant I, with some potential for up to Ascendant III based on performance in the previous season (up from Oracle VI max last season).
Hero Unlocking Requirements: We still feel strongly that it is very important that players in Ranked have deep knowledge and confidence piloting a hero they are using for the sake of all players involved, however we also recognize that there is room for improvement in how we measure this. Unlocking a hero in Ranked now uses a point system, rather than only progressing based on wins. Unlocking a hero now requires 35 points, you will gain 2 points for a win and 1 point for a loss. With the previous 15 win system (assuming 50% WR), it would have required an equivalent of 45 points (15 wins = 30 points, 15 losses = 15 points, 30+15=45).
#deadlock
@DeathyDL they also bought it from "deadlock project8" and "p8" is now merged with their alt account "deadlockesports". god i love doing stuff against platform's TOS
SteamOS is now running on Apple Silicon Macs, thanks to a community project.
FX Steam Launcher (steamac on GitHub, by fxgl) boots Valve's official ARM64 SteamOS, the Steam Frame image, in a lightweight VM on macOS 15 or newer. Windows games run through Proton, with FEX handling x86 translation and DXVK, and MoltenVK translates Vulkan to Metal.
ETA Prime tested it on an M4 Max MacBook Pro, as reported by Notebookcheck. Left 4 Dead 2 averaged 140+ FPS, The Witcher 3 ran at 70+ FPS at 1080p high with some tree rendering bugs, and Fallout 4 held a locked 60 FPS at 1080p medium.
Almost half of the games released on Steam in October disclosed AI-generated content, according to a community analysis shared by u/ploz on r/Steam.
The analysis covers about 63,600 games released since Valve added the AI disclosure in January 2024. The share of new releases with a disclosure went from 1.7% that month to 13.2% across 2024, 24.0% in 2025 and 40.1% so far in 2026. October 2026 hit 49.9%, up from 26.4% a year earlier.
According to the analysis, most of these are small games: 47% of titles with fewer than 10 reviews disclose AI, compared with 14% of games with 1,000+ reviews. Art is the most common use at 63%, followed by text and translation at 30%, and only 3% generate AI content while you play. Disclosed games average 77% positive reviews, compared with 83% for the rest.
Breadworks just released the gameplay trailer for Mann Versus Zombies, a free total-conversion TF2 mod with a Steam page, targeting Q1 2027.
In a story built around Merasmus, the dead have risen, and you survive endless escalating waves solo or in co-op with up to 8 players. You start with a weak sidearm, earn cash for new weapons, upgrade them in the Mannifester, stack temporary perks and repair barricades between waves.
There was another Valve leak. Someone shared maps from F-Stop, the canceled Portal sequel. Compiled with all the previous leaks, F-Stop is fully playable with all code, assets, and now maps available to the public.