Huge thanks to the amazing team who made this possible.
We hope many more people will have the chance to benefit from gameChange and get back to doing the things that matter to them.
gameChange results are out! Six sessions of automated VR therapy reduced agoraphobic avoidance and distress for patients with psychosis. People who were mainly housebound had large benefits maintained at 6mths. @OxPsychiatry@NIHRresearch @TheLancetPsych https://t.co/VE9oxsa5cf
300 participants have been recruited into the
@gameChangeVR trial of #VirtualReality therapy!
Thanks to our amazing trial team and all our participants who are helping to transform the lives of patients with #psychosis.
We're excited to finally start the @gamechange experience study, interviewing trial participants about the #VR therapy.
To find out more about gameChange and its development, check out our new blog by Naheen, a #LivedExperience advisor on the project.
https://t.co/MAXkeFHqed
Such a pleasure to work with @RCA @HHCDesign & @McPinFoundation to develop the @gameChangeVR treatment. Find out more about the participatory design process used to develop the new #VR therapy👇 https://t.co/n268xByJ4U
JOB OPPORTUNITY: We are looking for an assistant psychologist to join the @gameChangeVR team. Our goal is to improve the lives of people with psychosis through VR therapy. @OxfordHealthNHS@OxPsychiatry
https://t.co/Tcsg0eZjYK
New paper from gameChange team member Emma Izon. “I don’t think I took her fears seriously.” Exploring the experiences of family members of individuals at‐risk of developing psychosis over 12‐months https://t.co/A9fiDCSixA
Our new paper on the development of @gameChangeVR therapy is now available open access. An incredibly enjoyable process with over 500 hours of input from people with lived experience of psychosis, co-ordinated by the wonderful @McPinFoundation. https://t.co/b2LjhUIT7H