ICYMI: We announced Live-Edit. Edit your DOTS project in the editor, and all the data changes will update live on your running targets during development. No more waiting for builds to see changes in context.
Unite Copenhagen 2019 Keynote https://t.co/3Rxvw2Hg6R via @YouTube
For this week's #screenshotsaturday we wanted to show you a recent feature we implemented in Influence : local multiplayer !
You can now invite friends to build faster large systems by dividing the work.
#indiedev#gamedev#madewithunity
@Hits_Playtime : Stage 4!
Because there are human beings behind every game we play, it's time for us to show our faces! Here's our pitch (explained in French), featuring some of the new graphics we were talking about a few days ago.
#Week4#madewithunity#indiedev#Hitsplaytime
As you can see, we're currently working on new graphics. It's a work in progress, so nothing's definitive here, but the game is already looking better. What are your thoughts about this?
#screenshotsaturday#indiedev#gamedev#madeinunity
Here is a preview of a current work in progress. We want to improve the visuals of our "singularities" so we are improving their shader. Another purpose is to give the players a better visual feedback of the number of fragments it absorbed.
#screenshotsaturday#indiedev#gamedev
@Hits_Playtime Stage 3 !
Here is an ongoing research sheet for our visuals. The goal here is to find a good color palette.
Our challenge: the large number of objects in our game and the changes in their properties that must be feedbacked.
#indiedev#gamedev#hitsplaytime
@Hits_Playtime : Stage 2!
Influence is a sandbox game planned for release on PC at an undefined date, but we are aiming for the most complete experience possible late May.
You can expect a new playable version to come out soon with additional features!
#hitsplaytime#indiedev
We're late for #screenshotsaturday but we wanted to share with you a new functionnality of the luminaries that you can add while playing.
Instead of releasing all their fragments, they divide in two equal sized new luminaries.
#madewithunity#gamedev#indiedev
For our 1st @Hits_Playtime challenge !
Our toy pitch (for now ;) ) :
Create influence and movement in a basic frozen space.
#week1#hitsplaytime#indiedev#gamedev
Hey everyone ! We are pleased to share that we have been selected for the @Hits_Playtime contest !
We are incredibly excited about this and we'll work very hard to upgrade the project !
https://t.co/ouzFeQhQuF
#indiegame#hitsplaytime#student