https://t.co/Fvpo6G5NiF - A browser-based 3D exploration game set on a tiny stylized planet.
We started from scratch. Why Opus? The answer is simple: the entire game was built on the Opus 4.8 model. When the Fable 5 model was disabled, we decided to use Opus, which is why we chose the name of our project.
Regarding the detailing and the entire world, we used plugins from the Messenger project and implemented our sky system that changes color every time. We also added and implemented Animus materialization, which is when the planet gathers around you: hills, streets, trees, and buildings materialize from flying blocks and converge into a single world as you move.
Created using @threejs (WebGL), the BVH 3D collision architecture, and cel-shaded graphics—no installation required, suitable for desktop and mobile devices.
The official game on @solana, @solanagaming
OPUSDEV update is live 🪐
✅ Player character visible again (shader fix)
✅ Phantom wallet → nickname → play
✅ Multiplayer + nicknames above players
✅ New sketch UI rail (music, emotes, info, links)
Play now: https://t.co/QRrNmwoLd0
Good evening everyone, I apologize for not being active. There have been numerous messages asking why we released a different coin. Firstly, the first coin was dedicated to the stream, and our coin was created there over the course of 46 hours. Then we launched the second, official coin on the @orynth service – why here?
The answer is simple: Orynth is a service dedicated to games built on Solana.
And of course, it makes sense to launch our token here. There's no reserve, just buying Dev and that's it. I'm just getting started. We just launched the game on Minnet yesterday, and there are a lot of updates coming, so stay tuned.
I'm just getting started.
We also submitted an application for the best game on Solana to participate - https://t.co/AyodAN9kEO
The first and last single contract of our token address on @orynth
7Crtw8ZrFZCJnK9aX3rQvrMBV7S3mToXCcJpUqVZYory
Play now - https://t.co/Fvpo6G5NiF
@solanagaming
A full-fledged game written in three.js for any browser and device. Yesterday we added a multiplayer mode - up to 10 players in one room - rooms are endless. The essence of the game lies in its beautiful graphics, as well as third-person view and the anomaly effect, which is when we move from blocks and the textures of buildings and the entire world are added together. I hope you notice us.
We just added the ability to play our game using your phone.
Whether you have an Android or an iPhone, you can play without any problems.
play now https://t.co/4iGFuURcrs
We just added a multiplayer mode.
You can now play our game with your friends.
First, you'll need to enter your nickname and then start playing.
You might need to wait up to 30 seconds for all players to appear.
After that, there won't be any waiting.
I'd also like to point out that this is the first third-person Solana game. All we've seen so far are generic puzzles and such. Ours is different.
play now https://t.co/Fvpo6G5NiF
@solanagaming