In case you were wondering what I did on #TheLastofUsPartII here's my Animation / Supervision Reel as a Head of Technical / NPC Animation. It was a blast working with so many talented people! Beware, there are spoilers in the video.
https://t.co/zHVRBn9doN
🔥Hot Job Alert 🔥
Naughty Dog is hiring a Senior Technical Gameplay Animator! If you're passionate about building complex in-game animation systems, creating tools, & shaping how games are built and animated, we want you on our team! #gamedevjobs#Animation#naughtydogcareers
Hey, do you love building complex in-game animation systems, writing tools and having influence on how a game is built and animated? We need a Senior Technical Animator to help us with something really really cool! Apply now!
https://t.co/eCULqwozNm
Congrats fellow dogs! Can't wait for new and returning players to experience an ultimate version of Part I. The latest animation tech, all animation redone. ❤️🤌
Thrilled to announce The Last of Us Part I has gone gold! 🏅✨
Congratulations to the Dogs and our partners @PlayStation who contributed their passion and talent to the growing world of #TheLastofUs!
It's dangerous to go alone! Take this. Naughty Dog's open positions for March! Check out our career page and apply today! #hiring#gamesindustry https://t.co/UNWa0wCrJU
Some really kind words from Iron Galaxy, our partner working on porting the Uncharted: Legacy of Thieves Collection to PC. I too really appreciate our programmers! ❤️
You should apply if you want to join their ranks! 🧠🌟
Hey! Listen! We are looking for an Animation Programmer (Game Team - Single Player) to join our amazing team. Check out our career page and apply today! https://t.co/NYC4GNBTcr
Why is #ELDENRING making me kill birds looking like an owl or bald eagle to farm materials?? It makes me really uncomfortable. Especially after our Big Bear bald eagles finally managed to hatch an 🐣 after two years of trying. https://t.co/wM0PAELgIY
#UE5 has a brand new IK Retargeting system that supports both runtime and offline retargeting. Allows you to copy animation between any two skeletons regardless of bone count/naming/orientation, proportions or ref pose.
Docs are forthcoming; let me know how it works for you!
As a citizen of the Czech Republic, former Czechoslovakia, occupied by Hitler during WWII after our western partners sacrificed us in the name of European peace. Later occupied by soviets 1968 - 1989, I hope that the democratic world will stand by and protect Ukraine! 🇺🇦