Catania, #Sicily. 5 days of #training sessions. Students, teachers and managers.
The employment of gamification in teaching #STEM subjects will be brainstormed, discussed, and tested between the stakeholders in play, guided by experts in the field. The #GAME is on!
#ErasmusPlus
How many times have you had this strange experience, where a concept taught inside a video game brings more sense and alacrity than a #classroom lecture ever did? But how does this #work?
Read more here:https://t.co/4n1RVTDedD
#school#teaching#game#gaming#ErasmusPlus
Have you tried learning a language using Rosetta Stone, Coursera, or the free online app DuoLingo? If you have, were you aware that you were learning using gamification?
Read more:
https://t.co/d3CmwbH9UU
#school#teaching#youthwork#goodpractices#gameandteaching#ErasmusPlus
The “Gamification in Education Market Report” further describes detailed information about tactics and strategies used by leading key companies in the Gamification in Education industry
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https://t.co/tLkIkNHZIT