🎮 Indie Game Developer | Bringing 2D & 3D Adventures to Mobile & PC 🕹️ | Crafting immersive worlds one pixel at a time. Join me on my creative journey ❤️
🚨 Just released a new update for Tux Todo!
🔔 Added reminder notifications with sound
🐞 Squashed a few bugs too!
Download/update now on Google Play:
👉 [https://t.co/ZbJ5zW0AE3]
#FlutterDev#TodoApp#AndroidDev#Productivity#TuxTools
WOW! New #raylib platform backend: SDL!
Thanks to the latest library redesign, adding a new platform was a breeze! 😄
This platform is still experimental, most examples are already working, build config is up to the user.
Contributors are welcome! 🚀
https://t.co/QdsPfNvy9i
Dig Dig Boom has now been in development for 2 years. Here's the progress so far!
(Link below for full length video, which didn't fit into a Twitter upload)
https://t.co/HjGFZxAuZN
#ScreenshotSaturday#indiegame#indiedev#gamedev#GodotEngine
To everyone looking for a job in the games industry...
Discords:
1) Unreal Slackers / Unreal Dev
2) Brackeys Community
3) Game Dev Network
4) IndieWorldOrder
5) Snappy Gurus
6) Indie Arena
7) Game Dev League
8) Games.IndustryGathering
9) Unity Developer Community
Websites:
Skeletons! Combat!
Prepping my new series of tutorials covering importing 3D assets, prepping animations, and 3rd person movement, combat, and camera control. Modular so you can see how to make the things you need.
#GodotEngine#gamedev
So I managed to solve the sky issue I changed the render from mobile to compatible and the texture to lossy.
I thought if your developing for mobile then you would use the mobile renderer 🤔 #GodotEngine#indiedev#gamedev
Quick question for any #GodotEngine devs.
I get this pink scene when exporting to android I'm using godot 4.1.1 and have left all default settings as they are.
I have tried mobile render mode and also the other two and get the same result.
Am I missing a step ? I have a hdr sky
Hey, #Godot users. Since you can only attach one script to one node, coming from Unity, I'm inclined to compose nodes under an "object" node as "components," where each child manipulates the parent. The alternative is nesting nodes that manipulate themselves. Which do you prefer?