We continue to take part in the #ARMMEWITH movement by spreading the word for mindful media. Today, in memory of the tragic #Parkland shooting, we're sharing #ARMMEWITHGAMES, a list of #empathy and social-emotional learning games for young people. https://t.co/qTkDQdXaP9
@codesparkapp@wootmath@classcraftgame all agree that when searching for VC funding, relationships matter. Much like dating, will be spending lots of time together and get very strong opinions, must value relationship vs. transaction #edgamesexpo
@zoobeanreads trade associations can be quite $$ heavy, but once you know your product-market fit is, definitely important to be there for your market/audience. Not necessarily about ROI but more about customer-relationship and partnership development #edgamesexpo
Jordan of @zoobeanreads talks about challenge balancing end-user engagement (children / teachers) vs. what administrators at district level want from edtech tools #edgamesexpo
@boogsarah speaking about @MuzzyLane making the decision to develop web-based vs. native apps. Took about 1 year to transition fully to be web-based, was painful 1 year, but well worth it. #edgamesexpo
Kara Carpenter of @teachley speaking of trying different models crack the distribution problem. Exploring shifting @teachley from a supplemental activity in classrooms to being part of the core curriculum #edgamesexpo
"Huge opportunity- 30 Million US teachers and 30 M US families currently use digital learning content. 88% of all schools now connected over high bandwidth." Michelle Miller from @Games_Learning#EdGamesExpo