At #GamesBeatSummit2026, CEO Gina Joseph's message was clear. "If you're not paying attention to this industry, now is the time."
A $200 billion industry. Partnerships that move it forward. A community that defines its future.
#GamesBeat#GamesBeatSummit#GBMax
Game growth and monetization is a continuous relationship loop shaped by player signals.
At GamesBeat Summit, an Overwolf-sponsored session with Tebex, Gamebeast, and SYBO explored stronger economies are built through player relationships and data.
https://t.co/Mu3ahrkQ64
Direct-to-consumer used to be a project reserved for the biggest game publishers.
Today, smaller studios are finding ways to launch D2C channels without months of engineering work. Here's a look at what's changing.
Read more:
https://t.co/hCFJdDb0r3
[Partner Content]
IP licensing can be the difference between a good game and a breakout hit. At GamesBeat Engage — sponsored by @Xsolla — experts broke down how strong IP, gameplay, and world-building drive long-term success in gaming.
Read more: https://t.co/bxH382GLFs
The next generation of game developers is already reshaping the industry.
At GamesBeat Summit, leaders from the ESA Foundation, Riot Games, and Fullflower Studio discussed breaking into gaming in a session sponsored by @theESA
Read: https://t.co/yiPTJhBoS1
#GamesBeatSummit
Thank you to every partner and studio team who shared their work with us at XBOX Games Showcase today. We are grateful to build this alongside all of you.
I'm so proud of our work! Thank you to everyone for sharing our interview. What I love the most is having conversations with people in the gaming industry. Not clickbait or gotcha moments. As a fan of gaming, I just want the audience to feel that they are also part of the conversation.