Serpent Titan video!
Its rare but sometimes the Serpent Titan will mow down a section of trees on an island... I love it when that happens! :)
Grab the update on #Steam if you haven't already. #Breakwaters will be on sale during the coming Summer sale.
β₯οΈRT
Starting to post more on other socials. Lets chat onπ¦
The V1 of Breakwaters is in sight, more news to follow about new content, updates, and console info. Don't miss out.
@edoublea@rob_robby@UnrealEngine I understand your not arguing either side. I am not trying to either. Just in the name of tech. In my experience, I am unable to achieve the same thing in unreal though and want it to be possible. In my tests it tends to nose dive above 150-200 lights no matter my setup.
@edoublea@rob_robby@UnrealEngine Sure, its low overlap vs high overlap in your test, and lower fidelity vs higher fidelity, but the video would be impossible in unreal with the current lighting options which limits how lights can be used.
@edoublea@rob_robby@UnrealEngine Its neat and all, but unreal has always gone quality over quality. Even 100 lights is a limitation and they need to do much better. They need cheap point lights in addition to high quality large lights.
Here is 10,000 lights on physics objects in unity:
https://t.co/GitOx0u6EH
@MathijsVRC@FreyaHolmer You can also do things other software is not. If you look at Mari vs Photoshop you will see an example in regards to painting, not modeling.
@MathijsVRC@FreyaHolmer There is a state of mind to modeling too. Softimage is SO much better to work in than Blender for modeling because of how the tool works and keeps you in the modeling "zone".
@Mangalawyer Tthe game Breakwaters does fluid sim at a world scale. The biggest in game industry history.
The tech is there, the will to do it isnt in large companies.
-"I will buy Breakwaters if I can control a Titan"
-Deal !!
There is now a special feature where you can control Titans to attack pirates and islands... or fight friends with them... or your choice.
Bosses now also drop Trophies, yay!
#indiegame#steam#exodia
@FreyaHolmer @jumpquestgame Agreed. I have a custom rendering system in unity where I need to deal with something similar. I use a combination of arrays to manage adding and removing without bloating the arrays. Plus a custom add/remove compute shader to update gpu data.
@forte_bass Depends on your motive and relationship. One idea I like is you can have a heavier split (75/25 until recoup) but a monthly min for the dev of X $ first so they can hit their base operation costs. For some devs this may be tiny, but for some too much to be fair to the pub.
@FreyaHolmer All good reasons :)
Also float3(0.6f) can fail to compile on some console platforms, but you wont know until you build for that platform.
I have a similar trust issue and readability with if() vs if(){} π