Heute bei der Abschlusstagung des Projekts #FRUIT - #Frauen in #IT des @che_concept. @IsabelRoessler stellt die Ergebnisse vor. Wir brauchen flexible, praxisorientierte und interdisziplinäre Studiengangsgestaltung!
#gt_fixreality
with meaningful games. Read about Scott Nicholson’s attempt at fixing reality with his award winning game Bumble Box Ballot:
https://t.co/byfSrm882d
#zkm_gamifiedtalks
#gt_transformative
Transformative games are designed to initiate a change in the players’ beliefs or behaviors. Here is a couple of transformative games for you to get inspired:
https://t.co/tMzcXyPMyV
https://t.co/csEd0MH9aG
#zkm_gamifiedtalks
#gt_limitations
There is a number of limitations on the way to #fixingthereality. One is the abstraction of real experience, which gives the player control over time and space. Building a restaurant is much more fun as long as you don’t actually have to cook!
#zkm_gamifiedtalks
#gt_justplay
Roger Caillois has made a systematic attempt to distinguish between paidia(play) - a voluntary activity with unknown conclusion, and no outcome; and ludus(game), which can be characterised by structure and rules.
#zkm_gamifiedtalks
#gt_allgamesteach
And all games teach in their own unique ways. Some do, using game mechanics and motion matching, to create and convey emotion. Here is an amazing example from inside the #tmagiccircle of “What Remains of Edith Finch” https://t.co/H9au2hpFNn #zkm_gamifiedtalks
#gt_lifeisagame
M. Csíkszentmihályi talks about “how to put more and more of everyday life in that flow channel. <...> Some of you obviously know how to do that spontaneously without any advice, but unfortunately a lot of people don't.” https://t.co/70NAPqbn1L
#zkm_gamifiedtalks
#gt_the4thwall
In games or movies this term refers to a character becoming aware of their fictional nature. Some of the popular series, like @HouseofCards or Scrubs, are using the trick, as well as the Stanley Parable game.
#zkm_gamifiedtalks
#gt_magiccircle
In games and digital media, the "magic circle is space in which the rules and reality of the world are suspended and replaced by artificial reality of a game world. It is like Vegas: whatever happens inside the circle stays inside the circle ;) #zkm_gamifiedtalks
#gt_magiccircle
In games and digital media, the magic circle is space in which the rules and reality of the world are suspended and replaced by artificial reality of a game world. It is like Vegas: whatever happens inside the circle stays inside the circle ;) #zkm_gamifiedtalks
#gt_realityisbroken
Our reality is broken and we need to fix it by making it more like a game. Check out this amazing TED talk to find out how and get inspired by Jane McGonigal @avantgame:
https://t.co/dmu1DrF2DK
#zkm_gamifiedtalks
Wohoo! @gamifiedtalks are officially on Twitter! And also offline today, at Gameplay Exhibition in @zkmkarlsruhe, where we will have an exciting discussion with Jerome Nguyen about #games, #gamification and #brokenreality. Follow our feed to get some insights! #zkm_gametalk