@foxygames_uk Revenue is revenue regardless of how they get it. Me paying for the premium upgrade for FH6 and paying for Ultimate every month is more revenue in the year than just buying the game.
@MichelSeguin2@charlieINTEL I think it just means that the scheme where you pay over time like what was available at the beginning of the Xbox Series generation will just become a standard practice.
@oliver_drk From what I understand it was in the pipeline before the acquisition of Housemarque but only for a very small amount of time. A ‘version’ definitely doesn’t exist.
@oliver_drk Microsoft wanted them to work on something other than CoD but due to contracts in place they would have had to wait years. So they sold it to the studio heads with a multi-year contract in place for them to work on Spyro.
@MisterSpace3@asha_shar@ballmatthew The breakup fee is a myth, that is just not how store contracts are structured. There is no expectation of income because any game can flop.
However, there will be separate contracts in place for marketing (store banners, store placement, etc.) which will already be in stone.
@Durrtydoesit PC / Console userbases have a very small crossover according to publisher statistics. That is why they are more than happy to us Xbox’s play anywhere service because the crossover is in the single-digit percentages and the console/PC sales cannibalisation is almost non-existent.
@oliver_drk Yes. The same way that Wolverine would sell more units if it was on Xbox, PC & Switch 2 but in the long term it brings people to the Playstation console. This isn’t groundbreaking.
@OrdinaryGamers If you think that every studio on the planet aren’t using AI to assist in development you are off your head. I don’t know a single programmer in the industry that isn’t using AI.