A 20-year-old girl from Japan asked her boyfriend for $67. She never told him why.
By the next morning, her 18-second clip had reached a million views.
Her plan was simple: take the doll dress-up format already spreading everywhere and keep the same girl inside every outfit.
The trend wasn’t hers.
She borrowed the structure that was already working: close-up hands, a doll-sized figure, rapid outfit changes and a cozy room in the background.
The $67 paid for four subscriptions.
> Kimi K3 created the character file and wrote every shot prompt
> Seedream generated the stills
> Seedance animated only the images that passed the consistency check
> ElevenLabs voiced the character’s final line
That same video went live on TikTok, Reels, and Shorts in a single night.
Then she ran the system again: different outfits, a different room, the same recognizable face.
One evening of work.
One character she can keep building around.
Here is how to enable a 1M-token context window in Codex for GPT-5.6 Sol.
Even though we have tuned the context limit in Codex to be set optimally when it comes to performance and cost, this is a common ask, so here it is documented.
A larger context window lets Codex retain more code, tool output, and conversation history before summarizing older material. You need a model that supports it. And GPT-5.6 Sol, for example, has a documented 1,050,000-token window.
Open ~/.codex/config.toml and add or update these settings at the top level, before any [section] headers:
```
model = "gpt-5.6-sol"
model_context_window = 1000000
model_auto_compact_token_limit = 900000
```
The first setting selects the model. The second tells Codex to use a one-million-token context budget. The third starts automatic history compaction around 900,000 tokens, leaving some headroom. Restart Codex client and start a new session after saving.
To try the configuration for a single CLI session without changing your defaults:
```
codex -m gpt-5.6-sol \
-c model_context_window=1000000 \
-c model_auto_compact_token_limit=900000
```
Have fun, but also know that we tuned the default carefully!
ほんとですか!めちゃめちゃ嬉しすぎます😭✨
私プロンプト載せてなかったですね😂
こんな感じので作りました✨
subject_definitions:
<Subject 1> is the woman in reference image 1: a mature anime woman in right-facing profile, long black-to-muted-brown hair, red eyes, multiple silver ear piercings, black gloves, fitted black clothing, a red jacket over her shoulders, and a lit cigarette. Preserve her exact face, profile, hairstyle, earrings, hands, clothing, cigarette, and composed hard-boiled expression.
<Subject 2> is the hooded figure in reference image 2: an androgynous young anime outlaw facing forward, messy dark hair, glowing yellow eyes with red upper highlights, a vivid red hood and scarf, black tactical clothing, straps, and buckles. Preserve the exact face, eyes, hood silhouette, costume, proportions, and emotionless stare.
<Subject 3> consists of the hooded woman and the tan cat in reference image 3. Preserve the woman's exact side profile, straight dark hair, violet eye, gray hood, black tactical clothing, red shoulder panels, and her eye line toward the cat. Preserve the cat's appearance, collar, scale, position, and eye line.
summary:
[reference generation] Generate one complete 15-second 16:9 anime hard-boiled motion-design title sequence with native synchronized stereo sound. Treat character cinematography, editing, compositing, masks, graphic transitions, and kinetic typography as one unified generation. The visual language resembles a professionally designed crime-thriller opening title: disciplined editorial timing, layered two-dimensional typography in three-dimensional screen space, silhouette mattes, tracked text, animated rules, negative-space composition, optical impact frames, and controlled graphic transformations. Use only black, deep charcoal, blood red, and dirty ivory. All visible typography must be deliberately typeset, stable, correctly spelled, and integrated into the visual action.
retention_analysis:
<Subject 1>: fully_preserved identity and wardrobe; partially_preserved original environment.
<Subject 2>: fully_preserved identity, hood, eyes, scarf, and tactical costume; weak_reference for background.
<Subject 3>: fully_preserved woman, cat, clothing, profile relationship, and eye line; partially_preserved flowers and background.
The shared anime rendering, hard shadows, black-red palette, and nocturnal atmosphere are attribute_transfer.
Never merge the three characters. Never exchange their hair, eyes, clothing, accessories, or facial features.
detailed_description:
[Shot 1] Pure black screen. At the first metallic click, an extremely thin blood-red horizontal rule draws itself from the extreme left edge to the extreme right edge. The rule stops exactly across the center. The line vertically expands into enormous condensed uppercase typography reading exactly "REDLINE". The letters are dirty ivory, extremely tall, tightly tracked, and cropped by the upper and lower frame edges. The word remains perfectly spelled and geometrically stable. The interior of each letter acts as an animated matte: fragments of all three reference environments flicker only inside the letterforms. On a heavy bass impact, the letters rapidly collapse back into the single red line.
[Shot 2] At 00:02.200, the red line becomes a moving horizontal mask that reveals <Subject 1> from left to right. Preserve her right-facing profile. Build visible dimensional separation: large cropped letters reading exactly "NO ALIBI" move slowly behind her head, while smaller red typographic coordinates move in front of the distant background but remain behind her hand and cigarette. The camera makes a restrained slow push toward her red eye. She raises the cigarette slightly; the ember pulses once. Smoke rises and is pulled into thin vector-like curves that trace the contours of the letters. The phrase remains correctly spelled and does not cover her face. At the end, the vertical stem of the letter "I" expands into a full-height red panel.
[Shot 3] At 00:05.100, the red panel wipes laterally and reveals <Subject 2> centered in frontal close-up. The panel breaks into a modular grid of rectangular red and black graphic cells. Several cells show offset close-ups of the hood, buckles, scarf, and eyes, while the central cell keeps the complete face stable. The grid moves with precise mechanical timing rather than random glitching. Huge black-on-red typography reading exactly "NO MERCY" appears behind the central portrait. First "NO", then "MERCY", each word snapping into position on separate percussion hits. The camera performs a fast controlled push-in toward the eyes. As the eyes flare, the letterforms stretch horizontally, pass around the subject as foreground and background layers, then compress into a narrow vertical red bar. No facial deformation, duplicate eyes, costume changes, or uncontrolled digital glitch.
[Shot 4] At 00:08.100, the vertical bar becomes the separator between <Subject 3> on the right and the tan cat on the left. Preserve their original profiles and mutual eye line. The layout resembles a severe editorial poster brought to life. The camera drifts laterally with subtle parallax. The cat turns its head only slightly toward the viewer. The woman remains still except for one blink and a small movement of her hood fabric. Exact typography "03:17 A.M." assembles vertically along the separator bar, one character at a time, with clean mechanical alignment. Thin ivory registration marks and short red rules extend outward from the time display. Every character stays sharp and readable. A circular outline expands from the cat's eye, crosses the screen as a graphic iris, and becomes the next transition.
[Shot 5] At 00:11.100, the circular graphic creates three rapid typographic portrait compositions in succession. First: <Subject 1>'s eye and cigarette ember inside the hollow counter of a huge letter "R". Second: <Subject 2>'s glowing eyes framed inside two horizontal cuts through the letter "E". Third: <Subject 3> and the cat divided by the diagonal stroke of the letter "N". Each composition is identity-stable and lasts long enough to read as deliberate graphic design. The red line threads continuously through all three cuts.
[Shot 6] At 00:13.200, all portraits, red rules, grid cells, registration marks, and scattered letter fragments accelerate toward the center and assemble with precise magnetic motion into the final word "REDLINE". The final title is massive condensed dirty-ivory uppercase typography on pure black, with one thin red line passing horizontally through the exact optical center of the letters. Beneath it, smaller widely tracked uppercase typography reads exactly "TRUST NO ONE". Both lines are correctly spelled, flat to the screen, perfectly stable, and sharply legible. No additional words appear. Hold the completed title without movement from 00:14.200 until exactly 00:15.000.
overall_soundscape:
Native stereo sound designed as part of the edit. Begin with a low electrical room tone and a sharp left-to-right stereo drawing sound synchronized to the red line. Typography transformations use dry metal type impacts, paper-cut swipes, mechanical shutters, projector punches, and short sub-bass transients. Subject 1 includes cigarette ember crackle, controlled breathing, glove movement, and a faint neon transformer buzz. Subject 2 includes fabric tension, buckle movement, a low electrical eye flare, and tightly synchronized grid clicks. Subject 3 includes quiet night air, soft hood fabric, one restrained cat breath, and precise clock-like ticks for "03:17 A.M." The final assembly produces rapidly converging stereo clicks followed by one deep centered impact. Leave the final title hold almost silent except for a fading electrical hum.
non_diegetic_music:
A tightly edited industrial noir-jazz score at 96 BPM. Use muted upright bass, dry brushed snare, isolated prepared-piano strikes, low analog synthesizer, and restrained tape noise. Every major typographic snap lands on a defined musical transient. Increase rhythmic density from 00:11.100 through 00:14.200, then remove the drums instantly for the final title hold, leaving only a low sustained bass tone.
@cognition Grok 4.7 will exceed all current models.
That said, Anthropic is a great company and will probably release improved models soon.
However, the SpaceX training corpus is so awesome & unique that I would be shocked if any model is better at real-world engineering than 4.7.
Prompt -
First-person POV, ultra-photorealistic macro cinematic style. A real miniature human, only the size of an adult's palm, embarks on an adventure in a real residential backyard garden. He is not a toy, miniature model, CGI character, cartoon, or figurine. He has realistic skin texture, natural hair, detailed facial features, woven fabric clothing, authentic body proportions, and lifelike human movement.
The entire sequence is captured in one continuous uninterrupted shot with no cuts or transitions. Handheld macro cinematography with realistic shallow depth of field, natural focus breathing, subtle handheld camera shake, and immersive cinematic realism.
The tiny adventurer runs at full speed through towering blades of grass that feel like a giant forest. He weaves between damp soil, oversized pebbles, and sparkling dew drops, pushing aside enormous grass leaves as he moves forward.
He leaps onto a giant clover leaf, grabs the flexible stem, and uses its momentum to swing gracefully across a muddy patch before landing precisely on a gigantic ripe strawberry. He quickly climbs toward the top of the fruit using its textured surface for grip.
Suddenly, an enormous dew drop falls from a leaf above, crashing into the ground and sending a dramatic splash into the air. The impact knocks him off balance. He instantly grabs a bending blade of grass, which flexes naturally under his weight before springing back with realistic elasticity, launching him toward a massive blooming flower.
He lands safely on one of the flower's soft petals. At that moment, a beautiful butterfly flies past, and the powerful airflow from its wings nearly blows him away. He struggles to keep his balance and tightly grabs the flower stem.
Finally, he sits peacefully in the center of the flower, overlooking the entire backyard from his miniature perspective. Warm golden sunlight filters through the trees, creating beautiful dappled light across the scene. Smiling with satisfaction, he picks up a ripe berry and takes a joyful bite while admiring the breathtaking miniature world around him.
Visual Style: True-to-scale miniature illusion, realistic gravity, believable weight, accurate momentum, inertia, follow-through animation, natural contact shadows, flexible plant movement, realistic leaf bending, authentic water refraction, physically accurate motion blur, shallow depth of field, macro cinematography, ultra-realistic textures, cinematic lighting, photorealistic 8K quality.
Negative Prompt: No subtitles, no dialogue, no music, no CGI appearance, no floating, no teleportation, no scale changes, no cartoon style, no toy-like appearance, no unrealistic physics, no video game look.